Document files with a few remaining symbols
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@@ -82,6 +82,7 @@
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#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x4E
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#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x4F
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#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x50
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#define NUM_MOVEMENT_TYPES 0x51
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#define MOVEMENT_ACTION_FACE_DOWN 0x0
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#define MOVEMENT_ACTION_FACE_UP 0x1
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@@ -318,4 +319,18 @@
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#define ANIM_HOOKED_POKEMON_WEST 10
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#define ANIM_HOOKED_POKEMON_EAST 11
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// IDs for how NPCs that copy player movement should respond.
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// Most go unused.
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#define COPY_MOVE_NONE 0
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#define COPY_MOVE_FACE 1
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#define COPY_MOVE_WALK 2
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#define COPY_MOVE_WALK_FAST 3
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#define COPY_MOVE_WALK_FASTER 4
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#define COPY_MOVE_SLIDE 5
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#define COPY_MOVE_JUMP_IN_PLACE 6
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#define COPY_MOVE_JUMP 7
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#define COPY_MOVE_JUMP2 8
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#define COPY_MOVE_EMPTY_1 9
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#define COPY_MOVE_EMPTY_2 10
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#endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
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@@ -127,8 +127,8 @@
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#define MB_BRIDGE_OVER_POND_MED_EDGE_2 0x7B
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#define MB_BRIDGE_OVER_POND_HIGH_EDGE_1 0x7C
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#define MB_BRIDGE_OVER_POND_HIGH_EDGE_2 0x7D
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#define MB_UNUSED_BRIDGE_1 0x7E
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#define MB_UNUSED_BRIDGE_2 0x7F
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#define MB_UNUSED_BRIDGE 0x7E
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#define MB_BIKE_BRIDGE_OVER_BARRIER 0x7F
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#define MB_COUNTER 0x80
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#define MB_UNUSED_81 0x81
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#define MB_UNUSED_82 0x82
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@@ -199,7 +199,7 @@
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#define MB_HOLDS_LARGE_DECORATION 0xC3
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#define MB_SECRET_BASE_TV_SHIELD 0xC4
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#define MB_PLAYER_ROOM_PC_ON 0xC5
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#define MB_C6 0xC6
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#define MB_SECRET_BASE_DECORATION_BASE 0xC6
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#define MB_SECRET_BASE_POSTER 0xC7
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#define MB_UNUSED_C8 0xC8
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#define MB_UNUSED_C9 0xC9
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