Document files with a few remaining symbols
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@@ -388,17 +388,17 @@ u8 (*const gMovementTypeFuncs_CopyPlayer[])(struct ObjectEvent *, struct Sprite
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};
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bool8 (*const gCopyPlayerMovementFuncs[])(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)) = {
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CopyablePlayerMovement_None,
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CopyablePlayerMovement_FaceDirection,
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CopyablePlayerMovement_GoSpeed0,
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CopyablePlayerMovement_GoSpeed1,
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CopyablePlayerMovement_GoSpeed2,
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CopyablePlayerMovement_Slide,
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cph_IM_DIFFERENT,
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CopyablePlayerMovement_GoSpeed4,
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CopyablePlayerMovement_Jump,
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CopyablePlayerMovement_None,
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CopyablePlayerMovement_None,
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[COPY_MOVE_NONE] = CopyablePlayerMovement_None,
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[COPY_MOVE_FACE] = CopyablePlayerMovement_FaceDirection,
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[COPY_MOVE_WALK] = CopyablePlayerMovement_WalkNormal,
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[COPY_MOVE_WALK_FAST] = CopyablePlayerMovement_WalkFast,
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[COPY_MOVE_WALK_FASTER] = CopyablePlayerMovement_WalkFaster,
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[COPY_MOVE_SLIDE] = CopyablePlayerMovement_Slide,
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[COPY_MOVE_JUMP_IN_PLACE] = CopyablePlayerMovement_JumpInPlace,
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[COPY_MOVE_JUMP] = CopyablePlayerMovement_Jump,
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[COPY_MOVE_JUMP2] = CopyablePlayerMovement_Jump2,
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[COPY_MOVE_EMPTY_1] = CopyablePlayerMovement_None,
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[COPY_MOVE_EMPTY_2] = CopyablePlayerMovement_None,
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};
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u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct Sprite *) = {
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