Cleaned by comparing evolution_scene.c with pokefirered
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@@ -426,7 +426,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
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GetBattleAnimBg1Data(&animBg);
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task->data[10] = gBattle_BG1_Y;
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
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FillPalette(0, animBg.paletteId * 16, 32);
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FillPalette(RGB_BLACK, animBg.paletteId * 16, 32);
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scanlineParams.dmaDest = ®_BG1VOFS;
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var0 = WINOUT_WIN01_BG1;
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if (!IsContest())
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@@ -436,7 +436,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
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{
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task->data[10] = gBattle_BG2_Y;
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
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FillPalette(0, 144, 32);
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FillPalette(RGB_BLACK, 144, 32);
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scanlineParams.dmaDest = ®_BG2VOFS;
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var0 = WINOUT_WIN01_BG2;
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if (!IsContest())
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@@ -566,12 +566,12 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
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{
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GetBattleAnimBg1Data(&animBg);
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task->data[10] = gBattle_BG1_Y;
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FillPalette(0, animBg.paletteId * 16, 32);
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FillPalette(RGB_BLACK, animBg.paletteId * 16, 32);
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}
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else
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{
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task->data[10] = gBattle_BG2_Y;
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FillPalette(0, 9 * 16, 32);
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FillPalette(RGB_BLACK, 9 * 16, 32);
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}
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SetAllBattlersSpritePriority(3);
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