Cleaned by comparing evolution_scene.c with pokefirered

This commit is contained in:
Eduardo Quezada
2022-07-27 18:51:32 -04:00
parent 4ffe75c611
commit b00bd8b181
7 changed files with 74 additions and 74 deletions
+4 -4
View File
@@ -426,7 +426,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
GetBattleAnimBg1Data(&animBg); GetBattleAnimBg1Data(&animBg);
task->data[10] = gBattle_BG1_Y; task->data[10] = gBattle_BG1_Y;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
FillPalette(0, animBg.paletteId * 16, 32); FillPalette(RGB_BLACK, animBg.paletteId * 16, 32);
scanlineParams.dmaDest = &REG_BG1VOFS; scanlineParams.dmaDest = &REG_BG1VOFS;
var0 = WINOUT_WIN01_BG1; var0 = WINOUT_WIN01_BG1;
if (!IsContest()) if (!IsContest())
@@ -436,7 +436,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
{ {
task->data[10] = gBattle_BG2_Y; task->data[10] = gBattle_BG2_Y;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
FillPalette(0, 144, 32); FillPalette(RGB_BLACK, 144, 32);
scanlineParams.dmaDest = &REG_BG2VOFS; scanlineParams.dmaDest = &REG_BG2VOFS;
var0 = WINOUT_WIN01_BG2; var0 = WINOUT_WIN01_BG2;
if (!IsContest()) if (!IsContest())
@@ -566,12 +566,12 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
{ {
GetBattleAnimBg1Data(&animBg); GetBattleAnimBg1Data(&animBg);
task->data[10] = gBattle_BG1_Y; task->data[10] = gBattle_BG1_Y;
FillPalette(0, animBg.paletteId * 16, 32); FillPalette(RGB_BLACK, animBg.paletteId * 16, 32);
} }
else else
{ {
task->data[10] = gBattle_BG2_Y; task->data[10] = gBattle_BG2_Y;
FillPalette(0, 9 * 16, 32); FillPalette(RGB_BLACK, 9 * 16, 32);
} }
SetAllBattlersSpritePriority(3); SetAllBattlersSpritePriority(3);
+1 -1
View File
@@ -1037,7 +1037,7 @@ static void Cmd_jumpifaffectedbyprotect(void)
} }
} }
bool8 JumpIfMoveAffectedByProtect(u16 move) static bool8 JumpIfMoveAffectedByProtect(u16 move)
{ {
bool8 affected = FALSE; bool8 affected = FALSE;
if (DEFENDER_IS_PROTECTED) if (DEFENDER_IS_PROTECTED)
+1 -1
View File
@@ -276,7 +276,7 @@ static bool8 InitBerryTagScreen(void)
gMain.state++; gMain.state++;
break; break;
case 14: case 14:
BlendPalettes(PALETTES_ALL, 0x10, 0); BlendPalettes(PALETTES_ALL, 0x10, RGB_BLACK);
gMain.state++; gMain.state++;
break; break;
case 15: case 15:
+62 -62
View File
@@ -212,7 +212,7 @@ void EvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, bool8 canStopEvo, u
u16 currSpecies; u16 currSpecies;
u32 trainerId, personality; u32 trainerId, personality;
const struct CompressedSpritePalette* pokePal; const struct CompressedSpritePalette* pokePal;
u8 ID; u8 id;
SetHBlankCallback(NULL); SetHBlankCallback(NULL);
SetVBlankCallback(NULL); SetVBlankCallback(NULL);
@@ -267,11 +267,11 @@ void EvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, bool8 canStopEvo, u
SetMultiuseSpriteTemplateToPokemon(currSpecies, B_POSITION_OPPONENT_LEFT); SetMultiuseSpriteTemplateToPokemon(currSpecies, B_POSITION_OPPONENT_LEFT);
gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable; gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
sEvoStructPtr->preEvoSpriteId = ID = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30); sEvoStructPtr->preEvoSpriteId = id = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
gSprites[ID].callback = SpriteCallbackDummy_2; gSprites[id].callback = SpriteCallbackDummy_2;
gSprites[ID].oam.paletteNum = 1; gSprites[id].oam.paletteNum = 1;
gSprites[ID].invisible = TRUE; gSprites[id].invisible = TRUE;
// postEvo sprite // postEvo sprite
DecompressPicFromTable_2(&gMonFrontPicTable[postEvoSpecies], DecompressPicFromTable_2(&gMonFrontPicTable[postEvoSpecies],
@@ -282,21 +282,21 @@ void EvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, bool8 canStopEvo, u
SetMultiuseSpriteTemplateToPokemon(postEvoSpecies, B_POSITION_OPPONENT_RIGHT); SetMultiuseSpriteTemplateToPokemon(postEvoSpecies, B_POSITION_OPPONENT_RIGHT);
gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable; gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
sEvoStructPtr->postEvoSpriteId = ID = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30); sEvoStructPtr->postEvoSpriteId = id = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
gSprites[ID].callback = SpriteCallbackDummy_2; gSprites[id].callback = SpriteCallbackDummy_2;
gSprites[ID].oam.paletteNum = 2; gSprites[id].oam.paletteNum = 2;
gSprites[ID].invisible = TRUE; gSprites[id].invisible = TRUE;
LoadEvoSparkleSpriteAndPal(); LoadEvoSparkleSpriteAndPal();
sEvoStructPtr->evoTaskId = ID = CreateTask(Task_EvolutionScene, 0); sEvoStructPtr->evoTaskId = id = CreateTask(Task_EvolutionScene, 0);
gTasks[ID].tState = 0; gTasks[id].tState = 0;
gTasks[ID].tPreEvoSpecies = currSpecies; gTasks[id].tPreEvoSpecies = currSpecies;
gTasks[ID].tPostEvoSpecies = postEvoSpecies; gTasks[id].tPostEvoSpecies = postEvoSpecies;
gTasks[ID].tCanStop = canStopEvo; gTasks[id].tCanStop = canStopEvo;
gTasks[ID].tLearnsFirstMove = TRUE; gTasks[id].tLearnsFirstMove = TRUE;
gTasks[ID].tEvoWasStopped = FALSE; gTasks[id].tEvoWasStopped = FALSE;
gTasks[ID].tPartyId = partyId; gTasks[id].tPartyId = partyId;
memcpy(&sEvoStructPtr->savedPalette, &gPlttBufferUnfaded[0x20], sizeof(sEvoStructPtr->savedPalette)); memcpy(&sEvoStructPtr->savedPalette, &gPlttBufferUnfaded[0x20], sizeof(sEvoStructPtr->savedPalette));
@@ -310,7 +310,7 @@ void EvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, bool8 canStopEvo, u
static void CB2_EvolutionSceneLoadGraphics(void) static void CB2_EvolutionSceneLoadGraphics(void)
{ {
u8 ID; u8 id;
const struct CompressedSpritePalette* pokePal; const struct CompressedSpritePalette* pokePal;
u16 postEvoSpecies; u16 postEvoSpecies;
u32 trainerId, personality; u32 trainerId, personality;
@@ -360,10 +360,10 @@ static void CB2_EvolutionSceneLoadGraphics(void)
SetMultiuseSpriteTemplateToPokemon(postEvoSpecies, B_POSITION_OPPONENT_RIGHT); SetMultiuseSpriteTemplateToPokemon(postEvoSpecies, B_POSITION_OPPONENT_RIGHT);
gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable; gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
sEvoStructPtr->postEvoSpriteId = ID = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30); sEvoStructPtr->postEvoSpriteId = id = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
gSprites[ID].callback = SpriteCallbackDummy_2; gSprites[id].callback = SpriteCallbackDummy_2;
gSprites[ID].oam.paletteNum = 2; gSprites[id].oam.paletteNum = 2;
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_1D_MAP); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_1D_MAP);
@@ -433,14 +433,14 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
break; break;
case 5: case 5:
{ {
u8 ID; u8 id;
SetMultiuseSpriteTemplateToPokemon(postEvoSpecies, B_POSITION_OPPONENT_LEFT); SetMultiuseSpriteTemplateToPokemon(postEvoSpecies, B_POSITION_OPPONENT_LEFT);
gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable; gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
sEvoStructPtr->postEvoSpriteId = ID = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30); sEvoStructPtr->postEvoSpriteId = id = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
gSprites[ID].callback = SpriteCallbackDummy_2; gSprites[id].callback = SpriteCallbackDummy_2;
gSprites[ID].oam.paletteNum = 2; gSprites[id].oam.paletteNum = 2;
gMain.state++; gMain.state++;
LinkTradeDrawWindow(); LinkTradeDrawWindow();
} }
@@ -451,7 +451,7 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
LoadWirelessStatusIndicatorSpriteGfx(); LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0); CreateWirelessStatusIndicatorSprite(0, 0);
} }
BlendPalettes(PALETTES_ALL, 0x10, 0); BlendPalettes(PALETTES_ALL, 0x10, RGB_BLACK);
gMain.state++; gMain.state++;
break; break;
case 7: case 7:
@@ -471,7 +471,7 @@ void TradeEvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, u8 preEvoSprit
u16 currSpecies; u16 currSpecies;
u32 trainerId, personality; u32 trainerId, personality;
const struct CompressedSpritePalette* pokePal; const struct CompressedSpritePalette* pokePal;
u8 ID; u8 id;
GetMonData(mon, MON_DATA_NICKNAME, name); GetMonData(mon, MON_DATA_NICKNAME, name);
StringCopy_Nickname(gStringVar1, name); StringCopy_Nickname(gStringVar1, name);
@@ -496,21 +496,21 @@ void TradeEvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, u8 preEvoSprit
SetMultiuseSpriteTemplateToPokemon(postEvoSpecies, B_POSITION_OPPONENT_LEFT); SetMultiuseSpriteTemplateToPokemon(postEvoSpecies, B_POSITION_OPPONENT_LEFT);
gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable; gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
sEvoStructPtr->postEvoSpriteId = ID = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30); sEvoStructPtr->postEvoSpriteId = id = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
gSprites[ID].callback = SpriteCallbackDummy_2; gSprites[id].callback = SpriteCallbackDummy_2;
gSprites[ID].oam.paletteNum = 2; gSprites[id].oam.paletteNum = 2;
gSprites[ID].invisible = TRUE; gSprites[id].invisible = TRUE;
LoadEvoSparkleSpriteAndPal(); LoadEvoSparkleSpriteAndPal();
sEvoStructPtr->evoTaskId = ID = CreateTask(Task_TradeEvolutionScene, 0); sEvoStructPtr->evoTaskId = id = CreateTask(Task_TradeEvolutionScene, 0);
gTasks[ID].tState = 0; gTasks[id].tState = 0;
gTasks[ID].tPreEvoSpecies = currSpecies; gTasks[id].tPreEvoSpecies = currSpecies;
gTasks[ID].tPostEvoSpecies = postEvoSpecies; gTasks[id].tPostEvoSpecies = postEvoSpecies;
gTasks[ID].tLearnsFirstMove = TRUE; gTasks[id].tLearnsFirstMove = TRUE;
gTasks[ID].tEvoWasStopped = FALSE; gTasks[id].tEvoWasStopped = FALSE;
gTasks[ID].tPartyId = partyId; gTasks[id].tPartyId = partyId;
gBattle_BG0_X = 0; gBattle_BG0_X = 0;
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
@@ -521,7 +521,7 @@ void TradeEvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, u8 preEvoSprit
gBattle_BG3_X = 256; gBattle_BG3_X = 256;
gBattle_BG3_Y = 0; gBattle_BG3_Y = 0;
gTextFlags.useAlternateDownArrow = 1; gTextFlags.useAlternateDownArrow = TRUE;
SetVBlankCallback(VBlankCB_TradeEvolutionScene); SetVBlankCallback(VBlankCB_TradeEvolutionScene);
SetMainCallback2(CB2_TradeEvolutionSceneUpdate); SetMainCallback2(CB2_TradeEvolutionSceneUpdate);
@@ -657,7 +657,7 @@ static void Task_EvolutionScene(u8 taskId)
ShowBg(2); ShowBg(2);
ShowBg(3); ShowBg(3);
break; break;
case EVOSTATE_INTRO_MSG: case EVOSTATE_INTRO_MSG: // print 'whoa, poke is evolving!!!' msg
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
StringExpandPlaceholders(gStringVar4, gText_PkmnIsEvolving); StringExpandPlaceholders(gStringVar4, gText_PkmnIsEvolving);
@@ -665,7 +665,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++; gTasks[taskId].tState++;
} }
break; break;
case EVOSTATE_INTRO_MON_ANIM: case EVOSTATE_INTRO_MON_ANIM: // wait for string, animate mon(and play its cry)
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(0))
{ {
EvoScene_DoMonAnimAndCry(sEvoStructPtr->preEvoSpriteId, gTasks[taskId].tPreEvoSpecies); EvoScene_DoMonAnimAndCry(sEvoStructPtr->preEvoSpriteId, gTasks[taskId].tPreEvoSpecies);
@@ -679,7 +679,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++; gTasks[taskId].tState++;
} }
break; break;
case EVOSTATE_START_MUSIC: case EVOSTATE_START_MUSIC: // play evolution music and fade screen black
if (!IsSEPlaying()) if (!IsSEPlaying())
{ {
// Start music, fade background to black // Start music, fade background to black
@@ -688,7 +688,7 @@ static void Task_EvolutionScene(u8 taskId)
BeginNormalPaletteFade(0x1C, 4, 0, 0x10, RGB_BLACK); BeginNormalPaletteFade(0x1C, 4, 0, 0x10, RGB_BLACK);
} }
break; break;
case EVOSTATE_START_BG_AND_SPARKLE_SPIRAL: case EVOSTATE_START_BG_AND_SPARKLE_SPIRAL: // launch moving bg task, preapre evo sparkles
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
StartBgAnimation(FALSE); StartBgAnimation(FALSE);
@@ -696,7 +696,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++; gTasks[taskId].tState++;
} }
break; break;
case EVOSTATE_SPARKLE_ARC: case EVOSTATE_SPARKLE_ARC: // another set of evo sparkles
if (!gTasks[sEvoGraphicsTaskId].isActive) if (!gTasks[sEvoGraphicsTaskId].isActive)
{ {
gTasks[taskId].tState++; gTasks[taskId].tState++;
@@ -711,7 +711,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++; gTasks[taskId].tState++;
} }
break; break;
case EVOSTATE_WAIT_CYCLE_MON_SPRITE: case EVOSTATE_WAIT_CYCLE_MON_SPRITE: // wait for the above task to finish
if (--sEvoStructPtr->delayTimer == 0) if (--sEvoStructPtr->delayTimer == 0)
{ {
sEvoStructPtr->delayTimer = 3; sEvoStructPtr->delayTimer = 3;
@@ -719,7 +719,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++; gTasks[taskId].tState++;
} }
break; break;
case EVOSTATE_SPARKLE_CIRCLE: case EVOSTATE_SPARKLE_CIRCLE: // post evo sparkles
sEvoGraphicsTaskId = EvolutionSparkles_CircleInward(); sEvoGraphicsTaskId = EvolutionSparkles_CircleInward();
gTasks[taskId].tState++; gTasks[taskId].tState++;
break; break;
@@ -730,7 +730,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++; gTasks[taskId].tState++;
} }
break; break;
case EVOSTATE_EVO_SOUND: case EVOSTATE_EVO_SOUND: // play tu du sound after evolution
if (!gTasks[sEvoGraphicsTaskId].isActive) if (!gTasks[sEvoGraphicsTaskId].isActive)
{ {
PlaySE(SE_EXP); PlaySE(SE_EXP);
@@ -747,14 +747,14 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++; gTasks[taskId].tState++;
} }
break; break;
case EVOSTATE_EVO_MON_ANIM: case EVOSTATE_EVO_MON_ANIM: // animate mon
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
EvoScene_DoMonAnimAndCry(sEvoStructPtr->postEvoSpriteId, gTasks[taskId].tPostEvoSpecies); EvoScene_DoMonAnimAndCry(sEvoStructPtr->postEvoSpriteId, gTasks[taskId].tPostEvoSpecies);
gTasks[taskId].tState++; gTasks[taskId].tState++;
} }
break; break;
case EVOSTATE_SET_MON_EVOLVED: case EVOSTATE_SET_MON_EVOLVED: // congratulations string and rename prompt
if (IsCryFinished()) if (IsCryFinished())
{ {
StringExpandPlaceholders(gStringVar4, gText_CongratsPkmnEvolved); StringExpandPlaceholders(gStringVar4, gText_CongratsPkmnEvolved);
@@ -769,7 +769,7 @@ static void Task_EvolutionScene(u8 taskId)
IncrementGameStat(GAME_STAT_EVOLVED_POKEMON); IncrementGameStat(GAME_STAT_EVOLVED_POKEMON);
} }
break; break;
case EVOSTATE_TRY_LEARN_MOVE: case EVOSTATE_TRY_LEARN_MOVE: // check if it wants to learn a new move
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(0))
{ {
var = MonTryLearningNewMove(mon, gTasks[taskId].tLearnsFirstMove); var = MonTryLearningNewMove(mon, gTasks[taskId].tLearnsFirstMove);
@@ -803,7 +803,7 @@ static void Task_EvolutionScene(u8 taskId)
} }
} }
break; break;
case EVOSTATE_END: case EVOSTATE_END: // task has finished, return
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
if (!(gTasks[taskId].tBits & TASK_BIT_LEARN_MOVE)) if (!(gTasks[taskId].tBits & TASK_BIT_LEARN_MOVE))
@@ -821,7 +821,7 @@ static void Task_EvolutionScene(u8 taskId)
SetMainCallback2(gCB2_AfterEvolution); SetMainCallback2(gCB2_AfterEvolution);
} }
break; break;
case EVOSTATE_CANCEL: case EVOSTATE_CANCEL: // evolution has been canceled, stop music and re-fade palette
if (!gTasks[sEvoGraphicsTaskId].isActive) if (!gTasks[sEvoGraphicsTaskId].isActive)
{ {
m4aMPlayAllStop(); m4aMPlayAllStop();
@@ -829,19 +829,19 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++; gTasks[taskId].tState++;
} }
break; break;
case EVOSTATE_CANCEL_MON_ANIM: case EVOSTATE_CANCEL_MON_ANIM: // animate pokemon trying to evolve again, evolution has been stopped
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
EvoScene_DoMonAnimAndCry(sEvoStructPtr->preEvoSpriteId, gTasks[taskId].tPreEvoSpecies); EvoScene_DoMonAnimAndCry(sEvoStructPtr->preEvoSpriteId, gTasks[taskId].tPreEvoSpecies);
gTasks[taskId].tState++; gTasks[taskId].tState++;
} }
break; break;
case EVOSTATE_CANCEL_MSG: case EVOSTATE_CANCEL_MSG: // after the animation, print the string 'WHOA IT DId NOT EVOLVE!!!'
if (EvoScene_IsMonAnimFinished(sEvoStructPtr->preEvoSpriteId)) if (EvoScene_IsMonAnimFinished(sEvoStructPtr->preEvoSpriteId))
{ {
if (gTasks[taskId].tEvoWasStopped) if (gTasks[taskId].tEvoWasStopped) // FRLG auto cancellation
StringExpandPlaceholders(gStringVar4, gText_EllipsisQuestionMark); StringExpandPlaceholders(gStringVar4, gText_EllipsisQuestionMark);
else // Fire Red leftover probably else
StringExpandPlaceholders(gStringVar4, gText_PkmnStoppedEvolving); StringExpandPlaceholders(gStringVar4, gText_PkmnStoppedEvolving);
BattlePutTextOnWindow(gStringVar4, B_WIN_MSG); BattlePutTextOnWindow(gStringVar4, B_WIN_MSG);
@@ -849,7 +849,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState = EVOSTATE_TRY_LEARN_MOVE; gTasks[taskId].tState = EVOSTATE_TRY_LEARN_MOVE;
} }
break; break;
case EVOSTATE_LEARNED_MOVE: case EVOSTATE_LEARNED_MOVE: // pokemon learned a new move, print string and play a fanfare
if (!IsTextPrinterActive(0) && !IsSEPlaying()) if (!IsTextPrinterActive(0) && !IsSEPlaying())
{ {
BufferMoveToLearnIntoBattleTextBuff2(); BufferMoveToLearnIntoBattleTextBuff2();
@@ -860,11 +860,11 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++; gTasks[taskId].tState++;
} }
break; break;
case EVOSTATE_TRY_LEARN_ANOTHER_MOVE: case EVOSTATE_TRY_LEARN_ANOTHER_MOVE: // wait a bit and check if can learn another move
if (!IsTextPrinterActive(0) && !IsSEPlaying() && --gTasks[taskId].tLearnsFirstMove == 0) if (!IsTextPrinterActive(0) && !IsSEPlaying() && --gTasks[taskId].tLearnsFirstMove == 0)
gTasks[taskId].tState = EVOSTATE_TRY_LEARN_MOVE; gTasks[taskId].tState = EVOSTATE_TRY_LEARN_MOVE;
break; break;
case EVOSTATE_REPLACE_MOVE: case EVOSTATE_REPLACE_MOVE: // try to learn a new move
switch (gTasks[taskId].tLearnMoveState) switch (gTasks[taskId].tLearnMoveState)
{ {
case MVSTATE_INTRO_MSG_1: case MVSTATE_INTRO_MSG_1:
@@ -1223,7 +1223,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
{ {
DestroyTask(taskId); DestroyTask(taskId);
FREE_AND_SET_NULL(sEvoStructPtr); FREE_AND_SET_NULL(sEvoStructPtr);
gTextFlags.useAlternateDownArrow = 0; gTextFlags.useAlternateDownArrow = FALSE;
SetMainCallback2(gCB2_AfterEvolution); SetMainCallback2(gCB2_AfterEvolution);
} }
break; break;
@@ -1644,7 +1644,7 @@ static void PauseBgPaletteAnim(void)
if (taskId != TASK_NONE) if (taskId != TASK_NONE)
gTasks[taskId].tPaused = TRUE; gTasks[taskId].tPaused = TRUE;
FillPalette(0, 0xA0, 0x20); FillPalette(RGB_BLACK, 0xA0, 0x20);
} }
#undef tPaused #undef tPaused
@@ -1658,7 +1658,7 @@ static void StopBgAnimation(void)
if ((taskId = FindTaskIdByFunc(Task_AnimateBg)) != TASK_NONE) if ((taskId = FindTaskIdByFunc(Task_AnimateBg)) != TASK_NONE)
DestroyTask(taskId); DestroyTask(taskId);
FillPalette(0, 0xA0, 0x20); FillPalette(RGB_BLACK, 0xA0, 0x20);
RestoreBgAfterAnim(); RestoreBgAfterAnim();
} }
+1 -1
View File
@@ -1595,7 +1595,7 @@ void CB2_LinkError(void)
ResetSpriteData(); ResetSpriteData();
FreeAllSpritePalettes(); FreeAllSpritePalettes();
ResetPaletteFadeControl(); ResetPaletteFadeControl();
FillPalette(0, 0, 2); FillPalette(RGB_BLACK, 0, 2);
ResetTasks(); ResetTasks();
ScanlineEffect_Stop(); ScanlineEffect_Stop();
if (gWirelessCommType) if (gWirelessCommType)
+1 -1
View File
@@ -102,7 +102,7 @@ void CB2_InitMysteryEventMenu(void)
BuildOamBuffer(); BuildOamBuffer();
RunTextPrinters(); RunTextPrinters();
UpdatePaletteFade(); UpdatePaletteFade();
FillPalette(0, 0, 2); FillPalette(RGB_BLACK, 0, 2);
SetMainCallback2(CB2_MysteryEventMenu); SetMainCallback2(CB2_MysteryEventMenu);
} }
} }
+4 -4
View File
@@ -1627,7 +1627,7 @@ static void Task_DuoFightAnim(u8 taskId)
StopMapMusic(); StopMapMusic();
} }
BlendPalettes(PALETTES_ALL, 0x10, 0); BlendPalettes(PALETTES_ALL, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK); BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
SetVBlankCallback(VBlankCB_DuoFight); SetVBlankCallback(VBlankCB_DuoFight);
PlaySE(SE_DOWNPOUR); PlaySE(SE_DOWNPOUR);
@@ -2284,7 +2284,7 @@ static void Task_RayDescendsAnim(u8 taskId)
LoadDescendsSceneGfx(); LoadDescendsSceneGfx();
SetGpuRegBits(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_EFFECT_BLEND); SetGpuRegBits(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
BlendPalettes(PALETTES_ALL, 0x10, 0); BlendPalettes(PALETTES_ALL, 0x10, RGB_BLACK);
SetVBlankCallback(VBlankCB_RayquazaScene); SetVBlankCallback(VBlankCB_RayquazaScene);
sRayScene->revealedLightLine = 0; sRayScene->revealedLightLine = 0;
sRayScene->revealedLightTimer = 0; sRayScene->revealedLightTimer = 0;
@@ -2501,7 +2501,7 @@ static void Task_RayChargesAnim(u8 taskId)
InitChargesSceneBgs(); InitChargesSceneBgs();
LoadChargesSceneGfx(); LoadChargesSceneGfx();
SetWindowsHideVertBorders(); SetWindowsHideVertBorders();
BlendPalettes(PALETTES_ALL, 0x10, 0); BlendPalettes(PALETTES_ALL, 0x10, RGB_BLACK);
SetVBlankCallback(VBlankCB_RayquazaScene); SetVBlankCallback(VBlankCB_RayquazaScene);
tState = 0; tState = 0;
tTimer = 0; tTimer = 0;
@@ -2697,7 +2697,7 @@ static void Task_RayChasesAwayAnim(u8 taskId)
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(9, 14)); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(9, 14));
BlendPalettes(PALETTES_ALL, 0x10, 0); BlendPalettes(PALETTES_ALL, 0x10, RGB_BLACK);
SetVBlankCallback(VBlankCB_RayquazaScene); SetVBlankCallback(VBlankCB_RayquazaScene);
tState = 0; tState = 0;
tTimer = 0; tTimer = 0;