Clean up data headers
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@@ -4,6 +4,7 @@
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#include "battle_ai_script_commands.h"
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#include "battle_factory.h"
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#include "battle_setup.h"
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#include "data.h"
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#include "item.h"
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#include "pokemon.h"
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#include "random.h"
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@@ -2217,7 +2218,7 @@ static void BattleAICmd_if_flash_fired(void)
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{
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u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
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if (gBattleResources->flags->flags[battlerId] & UNKNOWN_FLAG_FLASH_FIRE)
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if (gBattleResources->flags->flags[battlerId] & RESOURCE_FLAG_FLASH_FIRE)
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gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
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else
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gAIScriptPtr += 6;
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