Clean up data headers

This commit is contained in:
DizzyEggg
2019-04-04 23:53:06 +02:00
committed by huderlem
parent c36476af85
commit b0223f691f
68 changed files with 173 additions and 267 deletions

View File

@@ -4,6 +4,7 @@
#include "battle_ai_script_commands.h"
#include "battle_factory.h"
#include "battle_setup.h"
#include "data.h"
#include "item.h"
#include "pokemon.h"
#include "random.h"
@@ -2217,7 +2218,7 @@ static void BattleAICmd_if_flash_fired(void)
{
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
if (gBattleResources->flags->flags[battlerId] & UNKNOWN_FLAG_FLASH_FIRE)
if (gBattleResources->flags->flags[battlerId] & RESOURCE_FLAG_FLASH_FIRE)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;