Clean up data headers
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@@ -19,7 +19,7 @@
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#include "m4a.h"
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#include "constants/species.h"
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#include "decompress.h"
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#include "data2.h"
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#include "data.h"
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#include "palette.h"
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#include "contest.h"
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#include "constants/songs.h"
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@@ -32,16 +32,8 @@ extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern const u8 gUnknown_0831C604[];
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extern const u8 * const gBattleAnims_General[];
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extern const u8 * const gBattleAnims_Special[];
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extern const struct CompressedSpriteSheet gMonFrontPicTable[];
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extern const struct CompressedSpriteSheet gMonBackPicTable[];
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extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
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extern const struct CompressedSpriteSheet gTrainerBackPicTable[];
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extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
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extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
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extern const union AnimCmd* const * const gMonAnimationsSpriteAnimsPtrTable[];
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extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow;
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extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow;
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extern const u8 gEnemyMonElevation[];
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// this file's functions
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static u8 sub_805D4A8(u16 move);
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@@ -932,7 +924,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform
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if (targetSpecies == SPECIES_CASTFORM)
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{
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gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies];
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gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonFrontAnimsPtrTable[targetSpecies];
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LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
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LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[battlerDef] * 16, paletteOffset, 32);
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}
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