Clean up data headers

This commit is contained in:
DizzyEggg
2019-04-04 23:53:06 +02:00
committed by huderlem
parent c36476af85
commit b0223f691f
68 changed files with 173 additions and 267 deletions
+2 -2
View File
@@ -2041,7 +2041,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
case ABILITY_FLASH_FIRE:
if (moveType == TYPE_FIRE && !(gBattleMons[battler].status1 & STATUS1_FREEZE))
{
if (!(gBattleResources->flags->flags[battler] & UNKNOWN_FLAG_FLASH_FIRE))
if (!(gBattleResources->flags->flags[battler] & RESOURCE_FLAG_FLASH_FIRE))
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
if (gProtectStructs[gBattlerAttacker].notFirstStrike)
@@ -2049,7 +2049,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
else
gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
gBattleResources->flags->flags[battler] |= UNKNOWN_FLAG_FLASH_FIRE;
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_FLASH_FIRE;
effect = 2;
}
else