Clean up data headers
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@@ -1,11 +1,12 @@
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#include "global.h"
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#include "alloc.h"
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#include "battle.h"
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#include "battle_gfx_sfx_util.h"
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#include "bg.h"
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#include "contest.h"
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#include "contest_painting.h"
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#include "contest_painting_effects.h"
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#include "battle_gfx_sfx_util.h"
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#include "data.h"
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#include "decompress.h"
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#include "gpu_regs.h"
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#include "international_string_util.h"
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@@ -44,8 +45,6 @@ static void VBlankCB_ContestPainting(void);
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static void sub_8130380(u8 *spritePixels, u16 *palette, u16 (*destColorBuffer)[64][64]);
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extern const u8 gUnknown_0827EA0C[];
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extern const struct CompressedSpriteSheet gMonFrontPicTable[];
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extern const struct CompressedSpriteSheet gMonBackPicTable[];
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extern const u8 gContestCoolness[];
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extern const u8 gContestBeauty[];
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extern const u8 gContestCuteness[];
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