Clean up data headers
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@@ -1,4 +1,4 @@
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const u8 *const gMonFootprintTable[NUM_SPECIES] =
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const u8 *const gMonFootprintTable[] =
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{
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[SPECIES_NONE] = gMonFootprint_Bulbasaur,
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[SPECIES_BULBASAUR] = gMonFootprint_Bulbasaur,
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@@ -6948,7 +6948,7 @@ static const union AnimCmd *const sAnims_UNOWN_QMARK[] ={
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#define ANIM_CMD(name) [SPECIES_##name] = sAnims_##name
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#define ANIM_CMD_FULL(name, anims) [SPECIES_##name] = anims
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const union AnimCmd *const *const gMonAnimationsSpriteAnimsPtrTable[] =
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const union AnimCmd *const *const gMonFrontAnimsPtrTable[] =
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{
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ANIM_CMD(NONE),
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ANIM_CMD(BULBASAUR),
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