Clean up data headers
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@@ -33,6 +33,7 @@
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#include "naming_screen.h"
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#include "pokemon_storage_system.h"
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#include "field_screen_effect.h"
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#include "data.h"
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#include "battle.h" // to get rid of later
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struct EggHatchData
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@@ -52,7 +53,6 @@ struct EggHatchData
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u8 textColor[3];
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};
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extern const struct CompressedSpriteSheet gMonFrontPicTable[];
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extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
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extern const u8 gText_HatchedFromEgg[];
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extern const u8 gText_NickHatchPrompt[];
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