Clean up data headers
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "data.h"
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#include "event_data.h"
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#include "pokedex.h"
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#include "pokemon.h"
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@@ -45,7 +46,6 @@ static const u8 sGiftRibbonsMonDataIds[] =
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extern const u8 gText_DecimalPoint[];
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extern const u8 gText_Marco[];
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extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
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#define CM_PER_INCH 2.54
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