Clean up data headers

This commit is contained in:
DizzyEggg
2019-04-04 23:53:06 +02:00
committed by huderlem
parent c36476af85
commit b0223f691f
68 changed files with 173 additions and 267 deletions
+3 -5
View File
@@ -15,9 +15,7 @@
#include "constants/trainers.h"
#include "battle_interface.h"
#include "battle_anim.h"
#include "data2.h"
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
#include "data.h"
// this file's functions
static void CB2_ReshowBattleScreenAfterMenu(void);
@@ -233,7 +231,7 @@ static void CreateBattlerSprite(u8 battler)
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
gSprites[gBattlerSpriteIds[battler]].anims = gMonFrontAnimsPtrTable[SPECIES_CASTFORM];
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT)
{
@@ -269,7 +267,7 @@ static void CreateBattlerSprite(u8 battler)
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
gSprites[gBattlerSpriteIds[battler]].anims = gMonFrontAnimsPtrTable[SPECIES_CASTFORM];
}
gSprites[gBattlerSpriteIds[battler]].invisible = gBattleSpritesDataPtr->battlerData[battler].invisible;