Use SPRITE_NONE constant
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+24
-15
@@ -33,6 +33,12 @@ struct SpriteCopyRequest
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u16 size;
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};
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struct OamDimensions32
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{
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s32 width;
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s32 height;
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};
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struct OamDimensions
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{
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s8 width;
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@@ -240,25 +246,28 @@ static const AffineAnimCmdFunc sAffineAnimCmdFuncs[] =
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AffineAnimCmd_frame,
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};
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static const s32 sUnknown_082EC6F4[3][4][2] =
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static const struct OamDimensions32 sOamDimensions32[3][4] =
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{
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[ST_OAM_SQUARE] =
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{
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{8, 8},
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{0x10, 0x10},
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{0x20, 0x20},
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{0x40, 0x40},
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[SPRITE_SIZE(8x8)] = { 8, 8 },
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[SPRITE_SIZE(16x16)] = { 16, 16 },
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[SPRITE_SIZE(32x32)] = { 32, 32 },
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[SPRITE_SIZE(64x64)] = { 64, 64 },
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},
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[ST_OAM_H_RECTANGLE] =
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{
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{0x10, 8},
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{0x20, 8},
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{0x20, 0x10},
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{0x40, 0x20},
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[SPRITE_SIZE(16x8)] = { 16, 8 },
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[SPRITE_SIZE(32x8)] = { 32, 8 },
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[SPRITE_SIZE(32x16)] = { 32, 16 },
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[SPRITE_SIZE(64x32)] = { 64, 32 },
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},
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[ST_OAM_V_RECTANGLE] =
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{
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{8, 0x10},
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{8, 0x20},
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{0x10, 0x20},
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{0x20, 0x40},
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[SPRITE_SIZE(8x16)] = { 8, 16 },
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[SPRITE_SIZE(8x32)] = { 8, 32 },
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[SPRITE_SIZE(16x32)] = { 16, 32 },
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[SPRITE_SIZE(32x64)] = { 32, 64 },
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},
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};
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@@ -1233,14 +1242,14 @@ void obj_update_pos2(struct Sprite *sprite, s32 a1, s32 a2)
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u32 matrixNum = sprite->oam.matrixNum;
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if (a1 != 0x800)
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{
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var0 = sUnknown_082EC6F4[sprite->oam.shape][sprite->oam.size][0];
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var0 = sOamDimensions32[sprite->oam.shape][sprite->oam.size].width;
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var1 = var0 << 8;
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var2 = (var0 << 16) / gOamMatrices[matrixNum].a;
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sprite->pos2.x = sub_8007E28(var1, var2, a1);
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}
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if (a2 != 0x800)
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{
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var0 = sUnknown_082EC6F4[sprite->oam.shape][sprite->oam.size][1];
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var0 = sOamDimensions32[sprite->oam.shape][sprite->oam.size].height;
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var1 = var0 << 8;
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var2 = (var0 << 16) / gOamMatrices[matrixNum].d;
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sprite->pos2.y = sub_8007E28(var1, var2, a2);
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