Use SPRITE_NONE constant

This commit is contained in:
GriffinR
2021-02-20 00:30:37 -05:00
parent a5852d57d1
commit b04f0aaa2b
19 changed files with 129 additions and 119 deletions
+4 -4
View File
@@ -3362,7 +3362,7 @@ static void ScriptCmd_invisible(void)
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
if (spriteId != 0xFF)
if (spriteId != SPRITE_NONE)
gSprites[spriteId].invisible = TRUE;
sBattleAnimScriptPtr += 2;
@@ -3373,7 +3373,7 @@ static void ScriptCmd_visible(void)
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
if (spriteId != 0xFF)
if (spriteId != SPRITE_NONE)
gSprites[spriteId].invisible = FALSE;
sBattleAnimScriptPtr += 2;
@@ -3400,7 +3400,7 @@ static void ScriptCmd_doublebattle_2D(void)
r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF)
if (spriteId != SPRITE_NONE)
{
gSprites[spriteId].invisible = FALSE;
if (r4 == 2)
@@ -3436,7 +3436,7 @@ static void ScriptCmd_doublebattle_2E(void)
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF && r4 == 2)
if (spriteId != SPRITE_NONE && r4 == 2)
gSprites[spriteId].oam.priority = 2;
}
}