Use SPRITE_NONE constant
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+4
-4
@@ -3362,7 +3362,7 @@ static void ScriptCmd_invisible(void)
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u8 spriteId;
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spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
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if (spriteId != 0xFF)
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if (spriteId != SPRITE_NONE)
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gSprites[spriteId].invisible = TRUE;
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sBattleAnimScriptPtr += 2;
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@@ -3373,7 +3373,7 @@ static void ScriptCmd_visible(void)
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u8 spriteId;
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spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
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if (spriteId != 0xFF)
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if (spriteId != SPRITE_NONE)
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gSprites[spriteId].invisible = FALSE;
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sBattleAnimScriptPtr += 2;
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@@ -3400,7 +3400,7 @@ static void ScriptCmd_doublebattle_2D(void)
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r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
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spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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}
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if (spriteId != 0xFF)
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if (spriteId != SPRITE_NONE)
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{
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gSprites[spriteId].invisible = FALSE;
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if (r4 == 2)
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@@ -3436,7 +3436,7 @@ static void ScriptCmd_doublebattle_2E(void)
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spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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}
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if (spriteId != 0xFF && r4 == 2)
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if (spriteId != SPRITE_NONE && r4 == 2)
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gSprites[spriteId].oam.priority = 2;
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}
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}
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