Use SPRITE_NONE constant

This commit is contained in:
GriffinR committed 2021-02-24 11:03:32 -05:00
1 parent a5852d57d1
commit b04f0aaa2b
19 files changed
+129 -119

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+4 -4
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@@ -764,7 +764,7 @@ static void sub_8114374(u8 priority)
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
u8 spriteId = GetAnimBattlerSpriteId(i);
if (spriteId != 0xFF)
if (spriteId != SPRITE_NONE)
gSprites[spriteId].oam.priority = priority;
}
}
@@ -960,7 +960,7 @@ void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
calcSpriteId = TRUE;
break;
default:
spriteId = 0xFF;
spriteId = SPRITE_NONE;
break;
}
@@ -970,10 +970,10 @@ void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
if (IsBattlerSpriteVisible(battler))
spriteId = gBattlerSpriteIds[battler];
else
spriteId = 0xFF;
spriteId = SPRITE_NONE;
}
if (spriteId != 0xFF)
if (spriteId != SPRITE_NONE)
SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
DestroyAnimVisualTask(taskId);