Use SPRITE_NONE constant
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@@ -603,7 +603,7 @@ void AnimTask_HorizontalShake(u8 taskId)
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break;
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default: // Shake specific battler
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task->tbattlerSpriteIds(0) = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
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if (task->tbattlerSpriteIds(0) == 0xFF)
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if (task->tbattlerSpriteIds(0) == SPRITE_NONE)
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{
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DestroyAnimVisualTask(taskId);
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}
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