Use SPRITE_NONE constant

This commit is contained in:
GriffinR
2021-02-20 00:30:37 -05:00
parent a5852d57d1
commit b04f0aaa2b
19 changed files with 129 additions and 119 deletions
+1 -1
View File
@@ -603,7 +603,7 @@ void AnimTask_HorizontalShake(u8 taskId)
break;
default: // Shake specific battler
task->tbattlerSpriteIds(0) = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (task->tbattlerSpriteIds(0) == 0xFF)
if (task->tbattlerSpriteIds(0) == SPRITE_NONE)
{
DestroyAnimVisualTask(taskId);
}