Use SPRITE_NONE constant

This commit is contained in:
GriffinR
2021-02-20 00:30:37 -05:00
parent a5852d57d1
commit b04f0aaa2b
19 changed files with 129 additions and 119 deletions
+3 -3
View File
@@ -94,7 +94,7 @@ void AnimTask_ShakeMon(u8 taskId)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xff)
if (spriteId == SPRITE_NONE)
{
DestroyAnimVisualTask(taskId);
return;
@@ -162,7 +162,7 @@ void AnimTask_ShakeMon2(u8 taskId)
if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT)
{
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xff)
if (spriteId == SPRITE_NONE)
{
DestroyAnimVisualTask(taskId);
return;
@@ -255,7 +255,7 @@ static void AnimTask_ShakeMon2_Step(u8 taskId)
void AnimTask_ShakeMonInPlace(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xff)
if (spriteId == SPRITE_NONE)
{
DestroyAnimVisualTask(taskId);
return;