Use SPRITE_NONE constant

This commit is contained in:
GriffinR committed 2021-02-24 11:03:32 -05:00
1 parent a5852d57d1
commit b04f0aaa2b
19 files changed
+129 -119

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+3 -3
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@@ -94,7 +94,7 @@ void AnimTask_ShakeMon(u8 taskId)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xff)
if (spriteId == SPRITE_NONE)
{
DestroyAnimVisualTask(taskId);
return;
@@ -162,7 +162,7 @@ void AnimTask_ShakeMon2(u8 taskId)
if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT)
{
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xff)
if (spriteId == SPRITE_NONE)
{
DestroyAnimVisualTask(taskId);
return;
@@ -255,7 +255,7 @@ static void AnimTask_ShakeMon2_Step(u8 taskId)
void AnimTask_ShakeMonInPlace(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xff)
if (spriteId == SPRITE_NONE)
{
DestroyAnimVisualTask(taskId);
return;