Use SPRITE_NONE constant
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@@ -94,7 +94,7 @@ void AnimTask_ShakeMon(u8 taskId)
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{
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u8 spriteId;
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spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
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if (spriteId == 0xff)
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if (spriteId == SPRITE_NONE)
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{
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DestroyAnimVisualTask(taskId);
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return;
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@@ -162,7 +162,7 @@ void AnimTask_ShakeMon2(u8 taskId)
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if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT)
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{
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spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
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if (spriteId == 0xff)
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if (spriteId == SPRITE_NONE)
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{
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DestroyAnimVisualTask(taskId);
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return;
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@@ -255,7 +255,7 @@ static void AnimTask_ShakeMon2_Step(u8 taskId)
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void AnimTask_ShakeMonInPlace(u8 taskId)
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{
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u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
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if (spriteId == 0xff)
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if (spriteId == SPRITE_NONE)
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{
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DestroyAnimVisualTask(taskId);
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return;
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