Use SPRITE_NONE constant
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@@ -1569,7 +1569,7 @@ s16 CloneBattlerSpriteWithBlend(u8 animBattler)
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u16 i;
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u8 spriteId = GetAnimBattlerSpriteId(animBattler);
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if (spriteId != 0xFF)
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if (spriteId != SPRITE_NONE)
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{
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for (i = 0; i < MAX_SPRITES; i++)
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{
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@@ -1655,7 +1655,7 @@ static void AnimTask_AlphaFadeIn_Step(u8 taskId)
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void AnimTask_BlendMonInAndOut(u8 task)
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{
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u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
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if (spriteId == 0xff)
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if (spriteId == SPRITE_NONE)
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{
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DestroyAnimVisualTask(task);
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return;
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