Use SPRITE_NONE constant

This commit is contained in:
GriffinR
2021-02-20 00:30:37 -05:00
parent a5852d57d1
commit b04f0aaa2b
19 changed files with 129 additions and 119 deletions
+2 -2
View File
@@ -1569,7 +1569,7 @@ s16 CloneBattlerSpriteWithBlend(u8 animBattler)
u16 i;
u8 spriteId = GetAnimBattlerSpriteId(animBattler);
if (spriteId != 0xFF)
if (spriteId != SPRITE_NONE)
{
for (i = 0; i < MAX_SPRITES; i++)
{
@@ -1655,7 +1655,7 @@ static void AnimTask_AlphaFadeIn_Step(u8 taskId)
void AnimTask_BlendMonInAndOut(u8 task)
{
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xff)
if (spriteId == SPRITE_NONE)
{
DestroyAnimVisualTask(task);
return;