Use SPRITE_NONE constant

This commit is contained in:
GriffinR
2021-02-20 00:30:37 -05:00
parent a5852d57d1
commit b04f0aaa2b
19 changed files with 129 additions and 119 deletions
+3 -3
View File
@@ -410,13 +410,13 @@ static const struct SpriteTemplate gBerryCheckCircleSpriteTemplate =
void RemoveBagSprite(u8 id)
{
u8 *spriteId = &gBagMenu->spriteId[id];
if (*spriteId != 0xFF)
if (*spriteId != SPRITE_NONE)
{
FreeSpriteTilesByTag(id + 100);
FreeSpritePaletteByTag(id + 100);
FreeSpriteOamMatrix(&gSprites[*spriteId]);
DestroySprite(&gSprites[*spriteId]);
*spriteId = 0xFF;
*spriteId = SPRITE_NONE;
}
}
@@ -516,7 +516,7 @@ static void SpriteCB_SwitchPocketRotatingBallContinue(struct Sprite *sprite)
void AddBagItemIconSprite(u16 itemId, u8 id)
{
u8 *spriteId = &gBagMenu->spriteId[id + 2];
if (*spriteId == 0xFF)
if (*spriteId == SPRITE_NONE)
{
u8 iconSpriteId;