Use SPRITE_NONE constant

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GriffinR committed 2021-02-24 11:03:32 -05:00
1 parent a5852d57d1
commit b04f0aaa2b
19 files changed
+129 -119

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@@ -792,7 +792,7 @@ void LoadWirelessStatusIndicatorSpriteGfx(void)
LoadCompressedSpriteSheet(&sWirelessStatusIndicatorSpriteSheet);
}
LoadSpritePalette(&sWirelessStatusIndicatorSpritePalette);
gWirelessStatusIndicatorSpriteId = 0xFF;
gWirelessStatusIndicatorSpriteId = SPRITE_NONE;
}
static u8 GetParentSignalStrength(void)
@@ -822,7 +822,7 @@ static void SetWirelessStatusIndicatorAnim(struct Sprite *sprite, s32 animNum)
void UpdateWirelessStatusIndicatorSprite(void)
{
if (gWirelessStatusIndicatorSpriteId != 0xFF && gSprites[gWirelessStatusIndicatorSpriteId].sValidator == STATUS_INDICATOR_ACTIVE)
if (gWirelessStatusIndicatorSpriteId != SPRITE_NONE && gSprites[gWirelessStatusIndicatorSpriteId].sValidator == STATUS_INDICATOR_ACTIVE)
{
struct Sprite *sprite = &gSprites[gWirelessStatusIndicatorSpriteId];
u8 signalStrength = RFU_LINK_ICON_LEVEL4_MAX;