Use SPRITE_NONE constant
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@@ -1287,7 +1287,7 @@ static void Task_NewGameBirchSpeech_Init(u8 taskId)
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
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gTasks[taskId].tBG1HOFS = 0;
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gTasks[taskId].func = Task_NewGameBirchSpeech_WaitToShowBirch;
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gTasks[taskId].tPlayerSpriteId = 0xFF;
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gTasks[taskId].tPlayerSpriteId = SPRITE_NONE;
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gTasks[taskId].data[3] = 0xFF;
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gTasks[taskId].tTimer = 0xD8;
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PlayBGM(MUS_ROUTE122);
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