Use SPRITE_NONE constant

This commit is contained in:
GriffinR
2021-02-20 00:30:37 -05:00
parent a5852d57d1
commit b04f0aaa2b
19 changed files with 129 additions and 119 deletions

View File

@@ -1287,7 +1287,7 @@ static void Task_NewGameBirchSpeech_Init(u8 taskId)
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
gTasks[taskId].tBG1HOFS = 0;
gTasks[taskId].func = Task_NewGameBirchSpeech_WaitToShowBirch;
gTasks[taskId].tPlayerSpriteId = 0xFF;
gTasks[taskId].tPlayerSpriteId = SPRITE_NONE;
gTasks[taskId].data[3] = 0xFF;
gTasks[taskId].tTimer = 0xD8;
PlayBGM(MUS_ROUTE122);