Use SPRITE_NONE constant

This commit is contained in:
GriffinR
2021-02-20 00:30:37 -05:00
parent a5852d57d1
commit b04f0aaa2b
19 changed files with 129 additions and 119 deletions

View File

@@ -731,10 +731,10 @@ static void InitPartyMenuBoxes(u8 layout)
sPartyMenuBoxes[i].infoRects = &sPartyBoxInfoRects[PARTY_BOX_RIGHT_COLUMN];
sPartyMenuBoxes[i].spriteCoords = sPartyMenuSpriteCoords[layout][i];
sPartyMenuBoxes[i].windowId = i;
sPartyMenuBoxes[i].monSpriteId = 0xFF;
sPartyMenuBoxes[i].itemSpriteId = 0xFF;
sPartyMenuBoxes[i].pokeballSpriteId = 0xFF;
sPartyMenuBoxes[i].statusSpriteId = 0xFF;
sPartyMenuBoxes[i].monSpriteId = SPRITE_NONE;
sPartyMenuBoxes[i].itemSpriteId = SPRITE_NONE;
sPartyMenuBoxes[i].pokeballSpriteId = SPRITE_NONE;
sPartyMenuBoxes[i].statusSpriteId = SPRITE_NONE;
}
// The first party mon goes in the left column
sPartyMenuBoxes[0].infoRects = &sPartyBoxInfoRects[PARTY_BOX_LEFT_COLUMN];