Use SPRITE_NONE constant
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@@ -731,10 +731,10 @@ static void InitPartyMenuBoxes(u8 layout)
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sPartyMenuBoxes[i].infoRects = &sPartyBoxInfoRects[PARTY_BOX_RIGHT_COLUMN];
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sPartyMenuBoxes[i].spriteCoords = sPartyMenuSpriteCoords[layout][i];
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sPartyMenuBoxes[i].windowId = i;
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sPartyMenuBoxes[i].monSpriteId = 0xFF;
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sPartyMenuBoxes[i].itemSpriteId = 0xFF;
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sPartyMenuBoxes[i].pokeballSpriteId = 0xFF;
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sPartyMenuBoxes[i].statusSpriteId = 0xFF;
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sPartyMenuBoxes[i].monSpriteId = SPRITE_NONE;
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sPartyMenuBoxes[i].itemSpriteId = SPRITE_NONE;
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sPartyMenuBoxes[i].pokeballSpriteId = SPRITE_NONE;
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sPartyMenuBoxes[i].statusSpriteId = SPRITE_NONE;
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}
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// The first party mon goes in the left column
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sPartyMenuBoxes[0].infoRects = &sPartyBoxInfoRects[PARTY_BOX_LEFT_COLUMN];
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