Use SPRITE_NONE constant

This commit is contained in:
GriffinR
2021-02-20 00:30:37 -05:00
parent a5852d57d1
commit b04f0aaa2b
19 changed files with 129 additions and 119 deletions
+4 -4
View File
@@ -486,7 +486,7 @@ static void LoadUsePokeblockMenu(void)
switch (sInfo->mainState)
{
case 0:
sMenu->curMonSpriteId = 0xFF;
sMenu->curMonSpriteId = SPRITE_NONE;
InitConditionGraphData(&sMenu->graph);
sInfo->mainState++;
break;
@@ -853,7 +853,7 @@ static void CloseUsePokeblockMenu(void)
for (i = 0; i < ARRAY_COUNT(sMenu->condition); i++)
DestroySprite(sMenu->condition[i]);
if (sMenu->curMonSpriteId != 0xFF)
if (sMenu->curMonSpriteId != SPRITE_NONE)
DestroySprite(&gSprites[sMenu->curMonSpriteId]);
SetVBlankCallback(NULL);
@@ -1215,7 +1215,7 @@ static void UpdateMonPic(u8 loadId)
struct SpriteSheet spriteSheet;
struct SpritePalette spritePal;
if (sMenu->curMonSpriteId == 0xFF)
if (sMenu->curMonSpriteId == SPRITE_NONE)
{
LoadConditionMonPicTemplate(&spriteSheet, &spriteTemplate, &spritePal);
spriteSheet.data = sMenu->partySheets[loadId];
@@ -1228,7 +1228,7 @@ static void UpdateMonPic(u8 loadId)
{
FreeSpriteTilesByTag(TAG_CONDITION_MON);
FreeSpritePaletteByTag(TAG_CONDITION_MON);
sMenu->curMonSpriteId = 0xFF;
sMenu->curMonSpriteId = SPRITE_NONE;
}
else
{