Clean up recorded_battle, add MOVE_IS_PERMANENT
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+2
-2
@@ -4340,7 +4340,7 @@ static void HandleTurnActionSelectionState(void)
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sub_803CDF8();
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return;
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default:
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sub_818603C(2);
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RecordedBattle_CheckMovesetChanges(B_RECORD_MODE_PLAYBACK);
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if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == 0xFFFF)
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{
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gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
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@@ -4508,7 +4508,7 @@ static void HandleTurnActionSelectionState(void)
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// Check if everyone chose actions.
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if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount)
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{
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sub_818603C(1);
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RecordedBattle_CheckMovesetChanges(B_RECORD_MODE_RECORDING);
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gBattleMainFunc = SetActionsAndBattlersTurnOrder;
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
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