Functions for facing towards/away from another object?
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@@ -4541,3 +4541,27 @@ unk_macro_8094E18(sub_8094E18, DIR_SOUTH)
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unk_macro_8094E18(sub_8094E60, DIR_NORTH)
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unk_macro_8094E18(sub_8094EB8, DIR_WEST)
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unk_macro_8094E18(sub_8094710, DIR_EAST)
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bool8 sub_8094F38(struct MapObject *mapObject, struct Sprite *sprite)
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{
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u8 mapObjectId;
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if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0, &mapObjectId))
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{
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an_look_any(mapObject, sprite, sub_8092AF8(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[mapObjectId].coords2.x, gMapObjects[mapObjectId].coords2.y));
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}
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sprite->data2 = 1;
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return TRUE;
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}
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bool8 sub_8094F94(struct MapObject *mapObject, struct Sprite *sprite)
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{
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u8 mapObjectId;
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if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0, &mapObjectId))
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{
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an_look_any(mapObject, sprite, GetOppositeDirection(sub_8092AF8(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[mapObjectId].coords2.x, gMapObjects[mapObjectId].coords2.y)));
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}
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sprite->data2 = 1;
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return TRUE;
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}
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