Functions for facing towards/away from another object?

This commit is contained in:
scnorton
2017-09-17 12:25:27 -04:00
parent 20152fb0af
commit b06631f654
2 changed files with 24 additions and 95 deletions

View File

@@ -4541,3 +4541,27 @@ unk_macro_8094E18(sub_8094E18, DIR_SOUTH)
unk_macro_8094E18(sub_8094E60, DIR_NORTH)
unk_macro_8094E18(sub_8094EB8, DIR_WEST)
unk_macro_8094E18(sub_8094710, DIR_EAST)
bool8 sub_8094F38(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0, &mapObjectId))
{
an_look_any(mapObject, sprite, sub_8092AF8(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[mapObjectId].coords2.x, gMapObjects[mapObjectId].coords2.y));
}
sprite->data2 = 1;
return TRUE;
}
bool8 sub_8094F94(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0, &mapObjectId))
{
an_look_any(mapObject, sprite, GetOppositeDirection(sub_8092AF8(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[mapObjectId].coords2.x, gMapObjects[mapObjectId].coords2.y)));
}
sprite->data2 = 1;
return TRUE;
}