Merge pull request #1547 from GriffinRichards/doc-sounddata
Clean up sound, add CRY_MODE constants
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+5
-5
@@ -4449,13 +4449,13 @@ static void SetBallStuck(struct Sprite *sprite)
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if (sRoulette->useTaillow)
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{
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if (sprite->sStuckOnWheelLeft)
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PlayCry1(SPECIES_TAILLOW, -63);
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PlayCry_Normal(SPECIES_TAILLOW, -63);
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else
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PlayCry1(SPECIES_TAILLOW, 63);
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PlayCry_Normal(SPECIES_TAILLOW, 63);
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}
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else
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{
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PlayCry1(SPECIES_SHROOMISH, -63);
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PlayCry_Normal(SPECIES_SHROOMISH, -63);
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}
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slotsToSkip = 2;
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@@ -4719,9 +4719,9 @@ static void SpriteCB_Taillow_FlyIn(struct Sprite *sprite)
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{
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m4aSongNumStartOrChange(SE_TAILLOW_WING_FLAP);
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if (sRoulette->ball->sStuckOnWheelLeft == 0)
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PlayCry1(SPECIES_TAILLOW, 63);
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PlayCry_Normal(SPECIES_TAILLOW, 63);
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else
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PlayCry1(SPECIES_TAILLOW, -63);
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PlayCry_Normal(SPECIES_TAILLOW, -63);
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StartSpriteAnim(sprite, sRoulette->ball->sStuckOnWheelLeft + 2);
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sprite->data[1] = 45;
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sprite->callback = SpriteCB_Taillow_PickUpBall;
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