Rename an erroneously named battlescript
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@@ -1526,7 +1526,7 @@ u8 AtkCanceller_UnableToUseMove(void)
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}
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else
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{
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BattleScriptPush(BattleScript_MoveUsedIsParalyzedCantAttack);
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BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack);
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gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
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gProtectStructs[gBattlerAttacker].loveImmobility = 1;
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CancelMultiTurnMoves(gBattlerAttacker);
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