Merge pull request #1541 from cbt6/move-speed
Use constants for movement speeds
This commit is contained in:
@@ -5184,7 +5184,7 @@ static void InitMovementNormal(struct ObjectEvent *objectEvent, struct Sprite *s
|
|||||||
|
|
||||||
static void StartRunningAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
|
static void StartRunningAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
|
||||||
{
|
{
|
||||||
InitNpcForMovement(objectEvent, sprite, direction, 1);
|
InitNpcForMovement(objectEvent, sprite, direction, MOVE_SPEED_FAST_1);
|
||||||
SetStepAnimHandleAlternation(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection));
|
SetStepAnimHandleAlternation(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -8349,15 +8349,19 @@ static const SpriteStepFunc sStep8Funcs[] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
static const SpriteStepFunc *const sNpcStepFuncTables[] = {
|
static const SpriteStepFunc *const sNpcStepFuncTables[] = {
|
||||||
sStep1Funcs,
|
[MOVE_SPEED_NORMAL] = sStep1Funcs,
|
||||||
sStep2Funcs,
|
[MOVE_SPEED_FAST_1] = sStep2Funcs,
|
||||||
sStep3Funcs,
|
[MOVE_SPEED_FAST_2] = sStep3Funcs,
|
||||||
sStep4Funcs,
|
[MOVE_SPEED_FASTER] = sStep4Funcs,
|
||||||
sStep8Funcs,
|
[MOVE_SPEED_FASTEST] = sStep8Funcs,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const s16 sStepTimes[] = {
|
static const s16 sStepTimes[] = {
|
||||||
16, 8, 6, 4, 2
|
[MOVE_SPEED_NORMAL] = 16,
|
||||||
|
[MOVE_SPEED_FAST_1] = 8,
|
||||||
|
[MOVE_SPEED_FAST_2] = 6,
|
||||||
|
[MOVE_SPEED_FASTER] = 4,
|
||||||
|
[MOVE_SPEED_FASTEST] = 2,
|
||||||
};
|
};
|
||||||
|
|
||||||
static bool8 NpcTakeStep(struct Sprite *sprite)
|
static bool8 NpcTakeStep(struct Sprite *sprite)
|
||||||
|
|||||||
Reference in New Issue
Block a user