Move more gfx symbols into gHealthboxElementsGfxTable
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@@ -103,11 +103,11 @@ enum
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HEALTHBOX_GFX_63, //hp bar red [7 pixels]
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HEALTHBOX_GFX_64, //hp bar red [8 pixels]
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HEALTHBOX_GFX_65, //hp bar frame end
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HEALTHBOX_GFX_66, //status ball [full]
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HEALTHBOX_GFX_67, //status ball [empty]
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HEALTHBOX_GFX_68, //status ball [fainted]
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HEALTHBOX_GFX_69, //status ball [statused]
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HEALTHBOX_GFX_70, //status ball [unused extra]
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HEALTHBOX_GFX_STATUS_BALL, // Full
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HEALTHBOX_GFX_STATUS_BALL_EMPTY,
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HEALTHBOX_GFX_STATUS_BALL_FAINTED,
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HEALTHBOX_GFX_STATUS_BALL_STATUSED,
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HEALTHBOX_GFX_STATUS_BALL_CAUGHT,
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HEALTHBOX_GFX_STATUS_PSN_BATTLER1, //status2 "PSN"
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HEALTHBOX_GFX_72,
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HEALTHBOX_GFX_73,
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@@ -636,7 +636,7 @@ static const struct SpritePalette sStatusSummaryBallsSpritePal =
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static const struct SpriteSheet sStatusSummaryBallsSpriteSheet =
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{
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gBattleInterface_BallDisplayGfx, 0x80, TAG_STATUS_SUMMARY_BALLS_TILE
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&gHealthboxElementsGfxTable[HEALTHBOX_GFX_STATUS_BALL], 0x80, TAG_STATUS_SUMMARY_BALLS_TILE
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};
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// unused oam data
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@@ -1962,7 +1962,7 @@ static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus)
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healthBarSpriteId = gSprites[healthboxSpriteId].hMain_HealthBarSpriteId;
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if (noStatus)
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CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_70), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
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CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_STATUS_BALL_CAUGHT), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
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else
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CpuFill32(0, (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
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}
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