Document minigame countdown
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@@ -145,16 +145,18 @@ enum {
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// the values 0-9 are unique 'valid' columns
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#define NUM_BERRY_COLUMNS 11
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#define GFXTAG_DODRIO 0
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#define GFXTAG_STATUS 1
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#define GFXTAG_BERRIES 2
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#define GFXTAG_CLOUD 5
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#define GFXTAG_DODRIO 0
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#define GFXTAG_STATUS 1
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#define GFXTAG_BERRIES 2
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#define GFXTAG_CLOUD 5
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#define GFXTAG_COUNTDOWN 7
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#define PALTAG_DODRIO_NORMAL 0
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#define PALTAG_DODRIO_SHINY 1
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#define PALTAG_STATUS 2
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#define PALTAG_BERRIES 3
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#define PALTAG_CLOUD 6
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#define PALTAG_COUNTDOWN 8
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#define NUM_CLOUDS 2
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@@ -871,7 +873,7 @@ static void DoCountdown(void)
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switch (sGame->state)
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{
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case 0:
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StartMinigameCountdown(7, 8, 120, 80, 0);
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StartMinigameCountdown(GFXTAG_COUNTDOWN, PALTAG_COUNTDOWN, 120, 80, 0);
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sGame->state++;
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break;
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case 1:
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