Sync map header property names with pokefirered
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@@ -144,9 +144,9 @@ struct MapHeader
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};
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// Flags for gMapHeader.flags, as defined in the map_header_flags macro
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#define MAP_ALLOW_BIKE (1 << 0)
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#define MAP_ALLOW_ESCAPE_ROPE (1 << 1)
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#define MAP_ALLOW_RUN (1 << 2)
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#define MAP_ALLOW_CYCLING (1 << 0)
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#define MAP_ALLOW_ESCAPING (1 << 1) // Escape Rope and Dig
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#define MAP_ALLOW_RUNNING (1 << 2)
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#define MAP_SHOW_MAP_NAME (1 << 3)
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#define UNUSED_MAP_FLAGS (1 << 4 | 1 << 5 | 1 << 6 | 1 << 7)
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@@ -31,7 +31,7 @@ void ItemUseInBattle_PPRecovery(u8);
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void ItemUseInBattle_Escape(u8);
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void ItemUseInBattle_EnigmaBerry(u8);
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void Task_UseDigEscapeRopeOnField(u8 taskId);
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u8 CanUseEscapeRopeOnCurrMap(void);
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u8 CanUseDigOrEscapeRopeOnCurMap(void);
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u8 CheckIfItemIsTMHMOrEvolutionStone(u16 itemId);
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#endif // GUARD_ITEM_USE_H
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