Sync map header property names with pokefirered

This commit is contained in:
GriffinR
2020-03-10 23:13:27 -04:00
committed by huderlem
parent 724ffe14ee
commit b1d26e10a8
527 changed files with 1053 additions and 1053 deletions

View File

@@ -144,9 +144,9 @@ struct MapHeader
};
// Flags for gMapHeader.flags, as defined in the map_header_flags macro
#define MAP_ALLOW_BIKE (1 << 0)
#define MAP_ALLOW_ESCAPE_ROPE (1 << 1)
#define MAP_ALLOW_RUN (1 << 2)
#define MAP_ALLOW_CYCLING (1 << 0)
#define MAP_ALLOW_ESCAPING (1 << 1) // Escape Rope and Dig
#define MAP_ALLOW_RUNNING (1 << 2)
#define MAP_SHOW_MAP_NAME (1 << 3)
#define UNUSED_MAP_FLAGS (1 << 4 | 1 << 5 | 1 << 6 | 1 << 7)

View File

@@ -31,7 +31,7 @@ void ItemUseInBattle_PPRecovery(u8);
void ItemUseInBattle_Escape(u8);
void ItemUseInBattle_EnigmaBerry(u8);
void Task_UseDigEscapeRopeOnField(u8 taskId);
u8 CanUseEscapeRopeOnCurrMap(void);
u8 CanUseDigOrEscapeRopeOnCurMap(void);
u8 CheckIfItemIsTMHMOrEvolutionStone(u16 itemId);
#endif // GUARD_ITEM_USE_H