Sync map header property names with pokefirered
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@@ -1004,7 +1004,7 @@ static void InitMapBasedOnPlayerLocation(void)
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break;
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case MAP_TYPE_UNDERGROUND:
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case MAP_TYPE_UNUSED_2:
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if (gMapHeader.flags & MAP_ALLOW_ESCAPE_ROPE)
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if (gMapHeader.flags & MAP_ALLOW_ESCAPING)
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{
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mapHeader = Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->escapeWarp.mapGroup, gSaveBlock1Ptr->escapeWarp.mapNum);
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gRegionMap->mapSecId = mapHeader->regionMapSectionId;
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