Sync map header property names with pokefirered

This commit is contained in:
GriffinR authored and huderlem committed 2020-04-28 19:59:08 -05:00
1 parent 724ffe14ee
commit b1d26e10a8
527 files changed
+1053 -1053

No files matched your search

+3 -3
View File
@@ -108,9 +108,9 @@ string generate_map_header_text(Json map_data, Json layouts_data, string version
text << "\t.byte " << map_data["show_map_name"].bool_value() << "\n";
else if (version == "emerald")
text << "\tmap_header_flags "
<< "allow_bike=" << map_data["allow_bike"].bool_value() << ", "
<< "allow_escape_rope=" << map_data["allow_escape_rope"].bool_value() << ", "
<< "allow_run=" << map_data["allow_running"].bool_value() << ", "
<< "allow_cycling=" << map_data["allow_cycling"].bool_value() << ", "
<< "allow_escaping=" << map_data["allow_escaping"].bool_value() << ", "
<< "allow_running=" << map_data["allow_running"].bool_value() << ", "
<< "show_map_name=" << map_data["show_map_name"].bool_value() << "\n";
text << "\t.byte " << map_data["battle_scene"].string_value() << "\n\n";