Sync map header property names with pokefirered
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@@ -108,9 +108,9 @@ string generate_map_header_text(Json map_data, Json layouts_data, string version
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text << "\t.byte " << map_data["show_map_name"].bool_value() << "\n";
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else if (version == "emerald")
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text << "\tmap_header_flags "
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<< "allow_bike=" << map_data["allow_bike"].bool_value() << ", "
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<< "allow_escape_rope=" << map_data["allow_escape_rope"].bool_value() << ", "
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<< "allow_run=" << map_data["allow_running"].bool_value() << ", "
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<< "allow_cycling=" << map_data["allow_cycling"].bool_value() << ", "
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<< "allow_escaping=" << map_data["allow_escaping"].bool_value() << ", "
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<< "allow_running=" << map_data["allow_running"].bool_value() << ", "
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<< "show_map_name=" << map_data["show_map_name"].bool_value() << "\n";
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text << "\t.byte " << map_data["battle_scene"].string_value() << "\n\n";
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