Merge branch 'master' into decompile_reshow_battle_screen
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+4
-3
@@ -5,6 +5,7 @@
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#include "battle_util.h"
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#include "battle_script_commands.h"
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#include "battle_2.h"
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#include "battle_ai_switch_items.h"
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/*
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Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
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@@ -476,7 +477,7 @@ struct BattleHistory
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struct UsedMoves usedMoves[BATTLE_BANKS_COUNT];
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u8 abilities[BATTLE_BANKS_COUNT];
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u8 itemEffects[BATTLE_BANKS_COUNT];
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u16 TrainerItems[BATTLE_BANKS_COUNT];
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u16 trainerItems[BATTLE_BANKS_COUNT];
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u8 itemsNo;
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};
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@@ -632,8 +633,8 @@ struct BattleStruct
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void (*savedCallback)(void);
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u16 usedHeldItems[BATTLE_BANKS_COUNT];
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u8 field_C0[4];
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u8 field_C4[2];
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u8 field_C6[2];
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u8 AI_itemType[2];
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u8 AI_itemFlags[2];
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u16 choicedMove[BATTLE_BANKS_COUNT];
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u16 changedItems[BATTLE_BANKS_COUNT];
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u8 intimidateBank;
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