Merge branch 'master' into decompile_reshow_battle_screen

This commit is contained in:
DizzyEggg
2017-10-13 12:18:32 +02:00
24 changed files with 1170 additions and 2964 deletions
+4 -3
View File
@@ -5,6 +5,7 @@
#include "battle_util.h"
#include "battle_script_commands.h"
#include "battle_2.h"
#include "battle_ai_switch_items.h"
/*
Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
@@ -476,7 +477,7 @@ struct BattleHistory
struct UsedMoves usedMoves[BATTLE_BANKS_COUNT];
u8 abilities[BATTLE_BANKS_COUNT];
u8 itemEffects[BATTLE_BANKS_COUNT];
u16 TrainerItems[BATTLE_BANKS_COUNT];
u16 trainerItems[BATTLE_BANKS_COUNT];
u8 itemsNo;
};
@@ -632,8 +633,8 @@ struct BattleStruct
void (*savedCallback)(void);
u16 usedHeldItems[BATTLE_BANKS_COUNT];
u8 field_C0[4];
u8 field_C4[2];
u8 field_C6[2];
u8 AI_itemType[2];
u8 AI_itemFlags[2];
u16 choicedMove[BATTLE_BANKS_COUNT];
u16 changedItems[BATTLE_BANKS_COUNT];
u8 intimidateBank;