Window priority to window bg
This commit is contained in:
+23
-23
@@ -165,7 +165,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
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// No saved game
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// NEW GAME
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{
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.priority = 0,
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.bg = 0,
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.tilemapLeft = MENU_LEFT,
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.tilemapTop = MENU_TOP_WIN0,
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.width = MENU_WIDTH,
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@@ -175,7 +175,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
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},
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// OPTIONS
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{
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.priority = 0,
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.bg = 0,
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.tilemapLeft = MENU_LEFT,
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.tilemapTop = MENU_TOP_WIN1,
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.width = MENU_WIDTH,
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@@ -186,7 +186,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
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// Has saved game
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// CONTINUE
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{
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.priority = 0,
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.bg = 0,
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.tilemapLeft = MENU_LEFT,
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.tilemapTop = MENU_TOP_WIN2,
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.width = MENU_WIDTH,
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@@ -196,7 +196,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
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},
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// NEW GAME
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{
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.priority = 0,
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.bg = 0,
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.tilemapLeft = MENU_LEFT,
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.tilemapTop = MENU_TOP_WIN3,
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.width = MENU_WIDTH,
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@@ -206,7 +206,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
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},
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// OPTION / MYSTERY GIFT
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{
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.priority = 0,
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.bg = 0,
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.tilemapLeft = MENU_LEFT,
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.tilemapTop = MENU_TOP_WIN4,
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.width = MENU_WIDTH,
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@@ -216,7 +216,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
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},
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// OPTION / MYSTERY EVENTS
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{
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.priority = 0,
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.bg = 0,
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.tilemapLeft = MENU_LEFT,
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.tilemapTop = MENU_TOP_WIN5,
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.width = MENU_WIDTH,
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@@ -226,7 +226,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
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},
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// OPTION
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{
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.priority = 0,
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.bg = 0,
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.tilemapLeft = MENU_LEFT,
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.tilemapTop = MENU_TOP_WIN6,
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.width = MENU_WIDTH,
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@@ -236,7 +236,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
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},
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// Error message window
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{
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.priority = 0,
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.bg = 0,
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.tilemapLeft = MENU_LEFT_ERROR,
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.tilemapTop = MENU_TOP_ERROR,
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.width = MENU_WIDTH_ERROR,
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@@ -250,7 +250,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
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static const struct WindowTemplate gUnknown_082FF080[] =
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{
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{
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.priority = 0,
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 15,
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.width = 27,
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@@ -259,7 +259,7 @@ static const struct WindowTemplate gUnknown_082FF080[] =
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.baseBlock = 1
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},
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{
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.priority = 0,
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.bg = 0,
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.tilemapLeft = 3,
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.tilemapTop = 5,
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.width = 6,
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@@ -268,7 +268,7 @@ static const struct WindowTemplate gUnknown_082FF080[] =
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.baseBlock = 0x6D
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},
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{
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.priority = 0,
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.bg = 0,
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.tilemapLeft = 3,
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.tilemapTop = 2,
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.width = 9,
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@@ -323,7 +323,7 @@ static const union AffineAnimCmd sSpriteAffineAnim_PlayerShrink[] = {
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AFFINEANIMCMD_END
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};
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static const union AffineAnimCmd *const sSpriteAffineAnimTable_PlayerShrink[] =
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static const union AffineAnimCmd *const sSpriteAffineAnimTable_PlayerShrink[] =
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{
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sSpriteAffineAnim_PlayerShrink
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};
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@@ -2083,21 +2083,21 @@ static void DrawMainMenuWindowBorder(const struct WindowTemplate *template, u16
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u16 sp14 = 7 + baseTileNum;
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u16 r6 = 8 + baseTileNum;
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FillBgTilemapBufferRect(template->priority, baseTileNum, template->tilemapLeft - 1, template->tilemapTop - 1, 1, 1, 2);
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FillBgTilemapBufferRect(template->priority, r9, template->tilemapLeft, template->tilemapTop - 1, template->width, 1, 2);
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FillBgTilemapBufferRect(template->priority, r10, template->tilemapLeft + template->width, template->tilemapTop - 1, 1, 1, 2);
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FillBgTilemapBufferRect(template->priority, sp18, template->tilemapLeft - 1, template->tilemapTop, 1, template->height, 2);
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FillBgTilemapBufferRect(template->priority, spC, template->tilemapLeft + template->width, template->tilemapTop, 1, template->height, 2);
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FillBgTilemapBufferRect(template->priority, sp10, template->tilemapLeft - 1, template->tilemapTop + template->height, 1, 1, 2);
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FillBgTilemapBufferRect(template->priority, sp14, template->tilemapLeft, template->tilemapTop + template->height, template->width, 1, 2);
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FillBgTilemapBufferRect(template->priority, r6, template->tilemapLeft + template->width, template->tilemapTop + template->height, 1, 1, 2);
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CopyBgTilemapBufferToVram(template->priority);
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FillBgTilemapBufferRect(template->bg, baseTileNum, template->tilemapLeft - 1, template->tilemapTop - 1, 1, 1, 2);
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FillBgTilemapBufferRect(template->bg, r9, template->tilemapLeft, template->tilemapTop - 1, template->width, 1, 2);
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FillBgTilemapBufferRect(template->bg, r10, template->tilemapLeft + template->width, template->tilemapTop - 1, 1, 1, 2);
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FillBgTilemapBufferRect(template->bg, sp18, template->tilemapLeft - 1, template->tilemapTop, 1, template->height, 2);
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FillBgTilemapBufferRect(template->bg, spC, template->tilemapLeft + template->width, template->tilemapTop, 1, template->height, 2);
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FillBgTilemapBufferRect(template->bg, sp10, template->tilemapLeft - 1, template->tilemapTop + template->height, 1, 1, 2);
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FillBgTilemapBufferRect(template->bg, sp14, template->tilemapLeft, template->tilemapTop + template->height, template->width, 1, 2);
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FillBgTilemapBufferRect(template->bg, r6, template->tilemapLeft + template->width, template->tilemapTop + template->height, 1, 1, 2);
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CopyBgTilemapBufferToVram(template->bg);
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}
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static void ClearMainMenuWindowTilemap(const struct WindowTemplate *template)
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{
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FillBgTilemapBufferRect(template->priority, 0, template->tilemapLeft - 1, template->tilemapTop - 1, template->tilemapLeft + template->width + 1, template->tilemapTop + template->height + 1, 2);
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CopyBgTilemapBufferToVram(template->priority);
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FillBgTilemapBufferRect(template->bg, 0, template->tilemapLeft - 1, template->tilemapTop - 1, template->tilemapLeft + template->width + 1, template->tilemapTop + template->height + 1, 2);
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CopyBgTilemapBufferToVram(template->bg);
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}
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static void NewGameBirchSpeech_ClearGenderWindowTilemap(u8 a, u8 b, u8 c, u8 d, u8 e, u8 unused)
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