Window priority to window bg

This commit is contained in:
DizzyEggg
2018-10-27 00:53:07 +02:00
parent 2778e9ad3d
commit b252bd0292
34 changed files with 325 additions and 332 deletions
+23 -23
View File
@@ -165,7 +165,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
// No saved game
// NEW GAME
{
.priority = 0,
.bg = 0,
.tilemapLeft = MENU_LEFT,
.tilemapTop = MENU_TOP_WIN0,
.width = MENU_WIDTH,
@@ -175,7 +175,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
},
// OPTIONS
{
.priority = 0,
.bg = 0,
.tilemapLeft = MENU_LEFT,
.tilemapTop = MENU_TOP_WIN1,
.width = MENU_WIDTH,
@@ -186,7 +186,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
// Has saved game
// CONTINUE
{
.priority = 0,
.bg = 0,
.tilemapLeft = MENU_LEFT,
.tilemapTop = MENU_TOP_WIN2,
.width = MENU_WIDTH,
@@ -196,7 +196,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
},
// NEW GAME
{
.priority = 0,
.bg = 0,
.tilemapLeft = MENU_LEFT,
.tilemapTop = MENU_TOP_WIN3,
.width = MENU_WIDTH,
@@ -206,7 +206,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
},
// OPTION / MYSTERY GIFT
{
.priority = 0,
.bg = 0,
.tilemapLeft = MENU_LEFT,
.tilemapTop = MENU_TOP_WIN4,
.width = MENU_WIDTH,
@@ -216,7 +216,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
},
// OPTION / MYSTERY EVENTS
{
.priority = 0,
.bg = 0,
.tilemapLeft = MENU_LEFT,
.tilemapTop = MENU_TOP_WIN5,
.width = MENU_WIDTH,
@@ -226,7 +226,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
},
// OPTION
{
.priority = 0,
.bg = 0,
.tilemapLeft = MENU_LEFT,
.tilemapTop = MENU_TOP_WIN6,
.width = MENU_WIDTH,
@@ -236,7 +236,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
},
// Error message window
{
.priority = 0,
.bg = 0,
.tilemapLeft = MENU_LEFT_ERROR,
.tilemapTop = MENU_TOP_ERROR,
.width = MENU_WIDTH_ERROR,
@@ -250,7 +250,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] =
static const struct WindowTemplate gUnknown_082FF080[] =
{
{
.priority = 0,
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 27,
@@ -259,7 +259,7 @@ static const struct WindowTemplate gUnknown_082FF080[] =
.baseBlock = 1
},
{
.priority = 0,
.bg = 0,
.tilemapLeft = 3,
.tilemapTop = 5,
.width = 6,
@@ -268,7 +268,7 @@ static const struct WindowTemplate gUnknown_082FF080[] =
.baseBlock = 0x6D
},
{
.priority = 0,
.bg = 0,
.tilemapLeft = 3,
.tilemapTop = 2,
.width = 9,
@@ -323,7 +323,7 @@ static const union AffineAnimCmd sSpriteAffineAnim_PlayerShrink[] = {
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sSpriteAffineAnimTable_PlayerShrink[] =
static const union AffineAnimCmd *const sSpriteAffineAnimTable_PlayerShrink[] =
{
sSpriteAffineAnim_PlayerShrink
};
@@ -2083,21 +2083,21 @@ static void DrawMainMenuWindowBorder(const struct WindowTemplate *template, u16
u16 sp14 = 7 + baseTileNum;
u16 r6 = 8 + baseTileNum;
FillBgTilemapBufferRect(template->priority, baseTileNum, template->tilemapLeft - 1, template->tilemapTop - 1, 1, 1, 2);
FillBgTilemapBufferRect(template->priority, r9, template->tilemapLeft, template->tilemapTop - 1, template->width, 1, 2);
FillBgTilemapBufferRect(template->priority, r10, template->tilemapLeft + template->width, template->tilemapTop - 1, 1, 1, 2);
FillBgTilemapBufferRect(template->priority, sp18, template->tilemapLeft - 1, template->tilemapTop, 1, template->height, 2);
FillBgTilemapBufferRect(template->priority, spC, template->tilemapLeft + template->width, template->tilemapTop, 1, template->height, 2);
FillBgTilemapBufferRect(template->priority, sp10, template->tilemapLeft - 1, template->tilemapTop + template->height, 1, 1, 2);
FillBgTilemapBufferRect(template->priority, sp14, template->tilemapLeft, template->tilemapTop + template->height, template->width, 1, 2);
FillBgTilemapBufferRect(template->priority, r6, template->tilemapLeft + template->width, template->tilemapTop + template->height, 1, 1, 2);
CopyBgTilemapBufferToVram(template->priority);
FillBgTilemapBufferRect(template->bg, baseTileNum, template->tilemapLeft - 1, template->tilemapTop - 1, 1, 1, 2);
FillBgTilemapBufferRect(template->bg, r9, template->tilemapLeft, template->tilemapTop - 1, template->width, 1, 2);
FillBgTilemapBufferRect(template->bg, r10, template->tilemapLeft + template->width, template->tilemapTop - 1, 1, 1, 2);
FillBgTilemapBufferRect(template->bg, sp18, template->tilemapLeft - 1, template->tilemapTop, 1, template->height, 2);
FillBgTilemapBufferRect(template->bg, spC, template->tilemapLeft + template->width, template->tilemapTop, 1, template->height, 2);
FillBgTilemapBufferRect(template->bg, sp10, template->tilemapLeft - 1, template->tilemapTop + template->height, 1, 1, 2);
FillBgTilemapBufferRect(template->bg, sp14, template->tilemapLeft, template->tilemapTop + template->height, template->width, 1, 2);
FillBgTilemapBufferRect(template->bg, r6, template->tilemapLeft + template->width, template->tilemapTop + template->height, 1, 1, 2);
CopyBgTilemapBufferToVram(template->bg);
}
static void ClearMainMenuWindowTilemap(const struct WindowTemplate *template)
{
FillBgTilemapBufferRect(template->priority, 0, template->tilemapLeft - 1, template->tilemapTop - 1, template->tilemapLeft + template->width + 1, template->tilemapTop + template->height + 1, 2);
CopyBgTilemapBufferToVram(template->priority);
FillBgTilemapBufferRect(template->bg, 0, template->tilemapLeft - 1, template->tilemapTop - 1, template->tilemapLeft + template->width + 1, template->tilemapTop + template->height + 1, 2);
CopyBgTilemapBufferToVram(template->bg);
}
static void NewGameBirchSpeech_ClearGenderWindowTilemap(u8 a, u8 b, u8 c, u8 d, u8 e, u8 unused)