Window priority to window bg

This commit is contained in:
DizzyEggg
2018-10-27 00:53:07 +02:00
parent 2778e9ad3d
commit b252bd0292
34 changed files with 325 additions and 332 deletions
+5 -5
View File
@@ -66,7 +66,7 @@ static const u8 gUnknown_0860F094[] = { 8, 4, 1 };
static const struct WindowTemplate gUnknown_0860F098[] =
{
{
.priority = 0,
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 27,
@@ -79,7 +79,7 @@ static const struct WindowTemplate gUnknown_0860F098[] =
static const struct WindowTemplate gUnknown_0860F0A8 =
{
.priority = 0,
.bg = 0,
.tilemapLeft = 21,
.tilemapTop = 9,
.width = 5,
@@ -782,9 +782,9 @@ u8 sub_81980F0(u8 bg, u8 xPos, u8 yPos, u8 palette, u16 baseTile)
memset(&window, 0, sizeof(window));
if (bg > 3)
window.priority = 0;
window.bg = 0;
else
window.priority = bg;
window.bg = bg;
window.tilemapTop = yPos;
window.height = 2;
@@ -1147,7 +1147,7 @@ void sub_81989B8(u8 windowId, u8 fontId, u8 lineHeight, u8 itemCount, const stru
void SetWindowTemplateFields(struct WindowTemplate *template, u8 bg, u8 left, u8 top, u8 width, u8 height, u8 paletteNum, u16 baseBlock)
{
template->priority = bg;
template->bg = bg;
template->tilemapLeft = left;
template->tilemapTop = top;
template->width = width;