Window priority to window bg

This commit is contained in:
DizzyEggg
2018-10-27 00:53:07 +02:00
parent 2778e9ad3d
commit b252bd0292
34 changed files with 325 additions and 332 deletions

View File

@@ -93,7 +93,7 @@ const struct TilesPal *GetWindowFrameTilesPal(u8 id)
void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gMessageBox_Gfx, 0x1C0, destOffset);
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), gMessageBox_Gfx, 0x1C0, destOffset);
LoadPalette(GetOverworldTextboxPalettePtr(), palOffset, 0x20);
}
@@ -104,7 +104,7 @@ void LoadUserWindowBorderGfx_(u8 windowId, u16 destOffset, u8 palOffset)
void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), sWindowFrames[frameId].tiles, 0x120, destOffset);
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), sWindowFrames[frameId].tiles, 0x120, destOffset);
LoadPalette(sWindowFrames[frameId].pal, palOffset, 0x20);
}
@@ -115,7 +115,7 @@ void LoadUserWindowBorderGfx(u8 windowId, u16 destOffset, u8 palOffset)
void sub_8098858(u8 windowId, u16 tileNum, u8 palNum)
{
u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY);
u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG);
u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
@@ -133,7 +133,7 @@ void sub_8098858(u8 windowId, u16 tileNum, u8 palNum)
void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum)
{
u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY);
u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG);
u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
@@ -151,7 +151,7 @@ void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum)
void rbox_fill_rectangle(u8 windowId)
{
u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY);
u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG);
u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);