Window priority to window bg
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@@ -93,7 +93,7 @@ const struct TilesPal *GetWindowFrameTilesPal(u8 id)
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void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset)
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{
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LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gMessageBox_Gfx, 0x1C0, destOffset);
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LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), gMessageBox_Gfx, 0x1C0, destOffset);
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LoadPalette(GetOverworldTextboxPalettePtr(), palOffset, 0x20);
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}
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@@ -104,7 +104,7 @@ void LoadUserWindowBorderGfx_(u8 windowId, u16 destOffset, u8 palOffset)
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void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset)
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{
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LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), sWindowFrames[frameId].tiles, 0x120, destOffset);
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LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), sWindowFrames[frameId].tiles, 0x120, destOffset);
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LoadPalette(sWindowFrames[frameId].pal, palOffset, 0x20);
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}
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@@ -115,7 +115,7 @@ void LoadUserWindowBorderGfx(u8 windowId, u16 destOffset, u8 palOffset)
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void sub_8098858(u8 windowId, u16 tileNum, u8 palNum)
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{
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u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY);
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u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG);
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u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
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u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
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u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
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@@ -133,7 +133,7 @@ void sub_8098858(u8 windowId, u16 tileNum, u8 palNum)
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void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum)
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{
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u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY);
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u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG);
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u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
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u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
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u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
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@@ -151,7 +151,7 @@ void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum)
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void rbox_fill_rectangle(u8 windowId)
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{
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u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY);
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u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG);
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u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
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u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
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u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
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