@@ -821,25 +821,15 @@ void SetPlayerAvatarTransitionFlags(u16 transitionFlags)
|
||||
static void DoPlayerAvatarTransition(void)
|
||||
{
|
||||
u8 i;
|
||||
u32 flags = gPlayerAvatar.unk1;
|
||||
u8 flags = gPlayerAvatar.unk1;
|
||||
|
||||
if (flags != 0)
|
||||
{
|
||||
for (i = 0; i < 8; i++, flags >>= 1)
|
||||
{
|
||||
#ifdef NONMATCHING
|
||||
if (flags & 1)
|
||||
{
|
||||
gUnknown_084974B8[i](&gEventObjects[gPlayerAvatar.eventObjectId]);
|
||||
}
|
||||
#else
|
||||
if (flags & 1)
|
||||
{
|
||||
register void (*const *funcs)(struct EventObject *) asm("r0") = gUnknown_084974B8;
|
||||
funcs[i](&gEventObjects[gPlayerAvatar.eventObjectId]);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
gPlayerAvatar.unk1 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -917,7 +917,7 @@ void AnimSwirlingSnowball_Step2(struct Sprite *sprite)
|
||||
sprite->pos2.x = 0;
|
||||
sprite->data[0] = 128;
|
||||
|
||||
tempVar = GetBattlerSide(gBattleAnimAttacker) != 0 ? 20 : -20;
|
||||
tempVar = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 20 : -20;
|
||||
|
||||
sprite->data[3] = Sin(sprite->data[0], tempVar);
|
||||
sprite->data[4] = Cos(sprite->data[0], 0xF);
|
||||
@@ -1262,6 +1262,7 @@ void AnimTask_Haze2(u8 taskId)
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
|
||||
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1363,6 +1364,7 @@ void AnimTask_OverlayFogTiles(u8 taskId)
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
|
||||
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1425,8 +1427,6 @@ void InitPoisonGasCloudAnim(struct Sprite *sprite)
|
||||
void MovePoisonGasCloud(struct Sprite *sprite)
|
||||
{
|
||||
int value;
|
||||
register s16 value2 asm("r5");
|
||||
int unused;
|
||||
|
||||
switch (sprite->data[7] & 0xFF)
|
||||
{
|
||||
@@ -1441,8 +1441,7 @@ void MovePoisonGasCloud(struct Sprite *sprite)
|
||||
|
||||
if (sprite->data[0] <= 0)
|
||||
{
|
||||
value2 = 80;
|
||||
sprite->data[0] = value2;
|
||||
sprite->data[0] = 80;
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[2] = sprite->pos1.x;
|
||||
@@ -1450,10 +1449,12 @@ void MovePoisonGasCloud(struct Sprite *sprite)
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sprite->data[4] = sprite->pos1.y + 29;
|
||||
sprite->data[7]++;
|
||||
if (!IsContest() && gBattlerPositions[gBattleAnimTarget] & 1)
|
||||
if (IsContest())
|
||||
sprite->data[5] = 80;
|
||||
else if (GET_BATTLER_SIDE2(gBattleAnimTarget) != B_SIDE_PLAYER)
|
||||
sprite->data[5] = 204;
|
||||
else
|
||||
sprite->data[5] = value2;
|
||||
sprite->data[5] = 80;
|
||||
|
||||
sprite->pos2.y = 0;
|
||||
value = gSineTable[sprite->data[5]];
|
||||
@@ -1490,13 +1491,13 @@ void MovePoisonGasCloud(struct Sprite *sprite)
|
||||
|
||||
if (sprite->data[0] <= 0)
|
||||
{
|
||||
asm("mov r5, #0"); // unused local variable?
|
||||
unused = 0;
|
||||
sprite->data[0] = 0x300;
|
||||
sprite->data[1] = sprite->pos1.x += sprite->pos2.x;
|
||||
sprite->data[3] = sprite->pos1.y += sprite->pos2.y;
|
||||
sprite->data[4] = sprite->pos1.y + 4;
|
||||
if (!IsContest() && gBattlerPositions[gBattleAnimTarget] & 1)
|
||||
if (IsContest())
|
||||
sprite->data[2] = -0x10;
|
||||
else if (GET_BATTLER_SIDE2(gBattleAnimTarget) != B_SIDE_PLAYER)
|
||||
sprite->data[2] = 0x100;
|
||||
else
|
||||
sprite->data[2] = -0x10;
|
||||
|
||||
@@ -572,9 +572,6 @@ static void Task_BardSong(u8 taskId)
|
||||
struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
|
||||
u8 *str = gStringVar4 + task->tCharIndex;
|
||||
u16 wordLen = 0;
|
||||
// Can't get it to match without hacking
|
||||
u32 temp;
|
||||
register s16 zero asm("r1");
|
||||
|
||||
while (*str != CHAR_SPACE
|
||||
&& *str != CHAR_NEWLINE
|
||||
@@ -588,17 +585,22 @@ static void Task_BardSong(u8 taskId)
|
||||
sUnknownBardRelated = MACRO2(bard->songLyrics[task->tCurrWord]);
|
||||
else
|
||||
sUnknownBardRelated = MACRO2(bard->temporaryLyrics[task->tCurrWord]);
|
||||
temp = gBardSong.length / wordLen;
|
||||
zero = 0;
|
||||
gBardSong.length = temp;
|
||||
|
||||
gBardSong.length /= wordLen;
|
||||
if (gBardSong.length <= 0)
|
||||
gBardSong.length = 1;
|
||||
task->tCurrWord++;
|
||||
|
||||
if (task->data[2] == 0)
|
||||
{
|
||||
task->tState = 3;
|
||||
task->data[1] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
task->tState = 5;
|
||||
task->data[1] = zero;
|
||||
task->data[1] = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
|
||||
+2
-2
@@ -154,7 +154,7 @@ void ReadPlttIntoBuffers(void)
|
||||
bool8 BeginNormalPaletteFade(u32 selectedPalettes, s8 delay, u8 startY, u8 targetY, u16 blendColor)
|
||||
{
|
||||
u8 temp;
|
||||
register u32 _blendColor asm("r8") = blendColor;
|
||||
u16 color = blendColor;
|
||||
|
||||
if (gPaletteFade.active)
|
||||
{
|
||||
@@ -175,7 +175,7 @@ bool8 BeginNormalPaletteFade(u32 selectedPalettes, s8 delay, u8 startY, u8 targe
|
||||
gPaletteFade_delay = delay;
|
||||
gPaletteFade.y = startY;
|
||||
gPaletteFade.targetY = targetY;
|
||||
gPaletteFade.blendColor = _blendColor;
|
||||
gPaletteFade.blendColor = color;
|
||||
gPaletteFade.active = 1;
|
||||
gPaletteFade.mode = NORMAL_FADE;
|
||||
|
||||
|
||||
+1
-5
@@ -1238,7 +1238,6 @@ const u16* GetValidMonIconPalettePtr(u16 species)
|
||||
return gMonIconPaletteTable[gMonIconPaletteIndices[species]].data;
|
||||
}
|
||||
|
||||
// TODO: try to find a way to avoid using asm statement
|
||||
u8 UpdateMonIconFrame(struct Sprite *sprite)
|
||||
{
|
||||
u8 result = 0;
|
||||
@@ -1262,10 +1261,7 @@ u8 UpdateMonIconFrame(struct Sprite *sprite)
|
||||
(u8 *)sprite->images + (sSpriteImageSizes[sprite->oam.shape][sprite->oam.size] * frame),
|
||||
(u8 *)(OBJ_VRAM0 + sprite->oam.tileNum * TILE_SIZE_4BPP),
|
||||
sSpriteImageSizes[sprite->oam.shape][sprite->oam.size]);
|
||||
{
|
||||
register u8 duration asm("r0") = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration;
|
||||
sprite->animDelayCounter = duration;
|
||||
}
|
||||
sprite->animDelayCounter = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration & 0xFF;
|
||||
sprite->animCmdIndex++;
|
||||
result = sprite->animCmdIndex;
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user