Using WEATHER_SANDSTORM in battle_setup

This commit is contained in:
Eduardo Quezada D'Ottone
2021-11-06 14:55:27 -03:00
parent f9e8c88eb5
commit b282bbc270
+2 -1
View File
@@ -46,6 +46,7 @@
#include "constants/maps.h" #include "constants/maps.h"
#include "constants/trainers.h" #include "constants/trainers.h"
#include "constants/trainer_hill.h" #include "constants/trainer_hill.h"
#include "constants/weather.h"
enum { enum {
TRANSITION_TYPE_NORMAL, TRANSITION_TYPE_NORMAL,
@@ -686,7 +687,7 @@ u8 BattleSetup_GetTerrainId(void)
} }
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE113)) if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE113))
return BATTLE_TERRAIN_SAND; return BATTLE_TERRAIN_SAND;
if (GetSav1Weather() == 8) if (GetSav1Weather() == WEATHER_SANDSTORM)
return BATTLE_TERRAIN_SAND; return BATTLE_TERRAIN_SAND;
return BATTLE_TERRAIN_PLAIN; return BATTLE_TERRAIN_PLAIN;