Using WEATHER_SANDSTORM in battle_setup
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@@ -46,6 +46,7 @@
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#include "constants/maps.h"
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#include "constants/maps.h"
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#include "constants/trainers.h"
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#include "constants/trainers.h"
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#include "constants/trainer_hill.h"
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#include "constants/trainer_hill.h"
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#include "constants/weather.h"
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enum {
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enum {
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TRANSITION_TYPE_NORMAL,
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TRANSITION_TYPE_NORMAL,
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@@ -686,7 +687,7 @@ u8 BattleSetup_GetTerrainId(void)
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}
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}
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if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE113))
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if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE113))
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return BATTLE_TERRAIN_SAND;
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return BATTLE_TERRAIN_SAND;
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if (GetSav1Weather() == 8)
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if (GetSav1Weather() == WEATHER_SANDSTORM)
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return BATTLE_TERRAIN_SAND;
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return BATTLE_TERRAIN_SAND;
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return BATTLE_TERRAIN_PLAIN;
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return BATTLE_TERRAIN_PLAIN;
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