Document the weather state functions

All weather types are now documented (including WEATHER_15)
This commit is contained in:
Phlosioneer
2019-02-22 22:20:42 -05:00
parent b105d20d1e
commit b2866fae21
14 changed files with 81 additions and 78 deletions
+4 -4
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@@ -2031,7 +2031,7 @@ Route130_EventScript_27207A:: @ 827207A
Route131_EventScript_27207A:: @ 827207A Route131_EventScript_27207A:: @ 827207A
SkyPillar_Outside_EventScript_27207A:: @ 827207A SkyPillar_Outside_EventScript_27207A:: @ 827207A
SootopolisCity_EventScript_27207A:: @ 827207A SootopolisCity_EventScript_27207A:: @ 827207A
setweather 15 setweather WEATHER_ALTERNATING
return return
DewfordTown_Gym_EventScript_27207E:: @ 827207E DewfordTown_Gym_EventScript_27207E:: @ 827207E
@@ -3655,14 +3655,14 @@ Route105_EventScript_273D17:: @ 8273D17
Route125_EventScript_273D17:: @ 8273D17 Route125_EventScript_273D17:: @ 8273D17
Route127_EventScript_273D17:: @ 8273D17 Route127_EventScript_273D17:: @ 8273D17
Route129_EventScript_273D17:: @ 8273D17 Route129_EventScript_273D17:: @ 8273D17
setweather 13 setweather WEATHER_RAIN_HEAVY
return return
Route114_EventScript_273D1B:: @ 8273D1B Route114_EventScript_273D1B:: @ 8273D1B
Route115_EventScript_273D1B:: @ 8273D1B Route115_EventScript_273D1B:: @ 8273D1B
Route116_EventScript_273D1B:: @ 8273D1B Route116_EventScript_273D1B:: @ 8273D1B
Route118_EventScript_273D1B:: @ 8273D1B Route118_EventScript_273D1B:: @ 8273D1B
setweather 12 setweather WEATHER_DROUGHT
return return
gUnknown_08273D1F:: @ 8273D1F gUnknown_08273D1F:: @ 8273D1F
@@ -3677,7 +3677,7 @@ gUnknown_08273D1F:: @ 8273D1F
Route105_EventScript_273D31:: @ 8273D31 Route105_EventScript_273D31:: @ 8273D31
closemessage closemessage
fadescreenswapbuffers 1 fadescreenswapbuffers 1
setweather 2 setweather WEATHER_SUNNY
doweather doweather
call Route105_EventScript_273D6D call Route105_EventScript_273D6D
special DrawWholeMapView special DrawWholeMapView
+1 -1
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@@ -72,7 +72,7 @@ SkyPillar_Outside_EventScript_239304:: @ 8239304
msgbox SkyPillar_Outside_Text_23950C, MSGBOX_DEFAULT msgbox SkyPillar_Outside_Text_23950C, MSGBOX_DEFAULT
closemessage closemessage
setflag FLAG_SYS_WEATHER_CTRL setflag FLAG_SYS_WEATHER_CTRL
setweather WEATHER_15 setweather WEATHER_ALTERNATING
doweather doweather
special WaitWeather special WaitWeather
waitstate waitstate
+2 -2
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@@ -214,7 +214,7 @@ SootopolisCity_EventScript_1E5946:: @ 81E5946
special RemoveCameraObject special RemoveCameraObject
delay 60 delay 60
fadescreenspeed 1, 8 fadescreenspeed 1, 8
setweather WEATHER_15 setweather WEATHER_ALTERNATING
doweather doweather
setvar VAR_0x8004, 0 setvar VAR_0x8004, 0
special sub_813B7D8 special sub_813B7D8
@@ -314,7 +314,7 @@ SootopolisCity_EventScript_1E5A82:: @ 81E5A82
special RemoveCameraObject special RemoveCameraObject
delay 60 delay 60
fadescreenspeed 1, 8 fadescreenspeed 1, 8
setweather WEATHER_15 setweather WEATHER_ALTERNATING
doweather doweather
setvar VAR_0x8004, 0 setvar VAR_0x8004, 0
special sub_813B7D8 special sub_813B7D8
+1 -1
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@@ -503,7 +503,7 @@ gSpecials:: @ 81DBA64
def_special sub_813B374 def_special sub_813B374
def_special sub_813B490 def_special sub_813B490
def_special sub_80A08CC def_special sub_80A08CC
def_special sub_813B484 def_special Unused_SetWeatherSunny
def_special sub_81AFDA0 def_special sub_81AFDA0
def_special sub_813B4E0 def_special sub_813B4E0
def_special ShouldDoBrailleRegicePuzzle def_special ShouldDoBrailleRegicePuzzle
+1 -1
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@@ -16,7 +16,7 @@
#define WEATHER_DROUGHT 12 #define WEATHER_DROUGHT 12
#define WEATHER_RAIN_HEAVY 13 #define WEATHER_RAIN_HEAVY 13
#define WEATHER_BUBBLES 14 #define WEATHER_BUBBLES 14
#define WEATHER_15 15 #define WEATHER_ALTERNATING 15
#define WEATHER_ROUTE119_CYCLE 20 #define WEATHER_ROUTE119_CYCLE 20
#define WEATHER_ROUTE123_CYCLE 21 #define WEATHER_ROUTE123_CYCLE 21
+5 -5
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@@ -140,9 +140,9 @@ extern const u16 gUnknown_083970E8[];
extern const u8 gWeatherFog1Tiles[]; extern const u8 gWeatherFog1Tiles[];
void StartWeather(void); void StartWeather(void);
void ChangeWeather(u8 weather); void SetNextWeather(u8 weather);
void sub_80AB104(u8 weather); void SetCurrentAndNextWeather(u8 weather);
void sub_80AB130(u8 weather); void SetCurrentAndNextWeatherNoDelay(u8 weather);
void sub_80ABC48(s8 gammaIndex); void sub_80ABC48(s8 gammaIndex);
void sub_80ABC7C(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay); void sub_80ABC7C(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay);
void FadeScreen(u8 mode, s8 delay); void FadeScreen(u8 mode, s8 delay);
@@ -162,7 +162,7 @@ bool8 Weather_UpdateBlend(void);
void sub_80AC274(u8 a); void sub_80AC274(u8 a);
u8 GetCurrentWeather(void); u8 GetCurrentWeather(void);
void SetRainStrengthFromSoundEffect(u16 soundEffect); void SetRainStrengthFromSoundEffect(u16 soundEffect);
void PlayRainSoundEffect(void); void PlayRainStoppingSoundEffect(void);
u8 IsWeatherChangeComplete(void); u8 IsWeatherChangeComplete(void);
void SetWeatherScreenFadeOut(void); void SetWeatherScreenFadeOut(void);
void sub_80AC3E4(void); void sub_80AC3E4(void);
@@ -233,6 +233,6 @@ void SetSav1WeatherFromCurrMapHeader(void);
void SetWeather(u32 weather); void SetWeather(u32 weather);
void DoCurrentWeather(void); void DoCurrentWeather(void);
void UpdateWeatherPerDay(u16 increment); void UpdateWeatherPerDay(u16 increment);
void sub_80AEE84(void); void DoPausedWeather(void);
#endif // GUARD_WEATHER_H #endif // GUARD_WEATHER_H
+4 -4
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@@ -358,7 +358,7 @@ static void CleanupCableCar(void)
HideBg(3); HideBg(3);
sub_8150B6C(0); sub_8150B6C(0);
gSpriteCoordOffsetX = 0; gSpriteCoordOffsetX = 0;
sub_80AB130(WEATHER_NONE); SetCurrentAndNextWeatherNoDelay(WEATHER_NONE);
for (i = 0; i < 20; i++) for (i = 0; i < 20; i++)
gWeatherPtr->sprites.s2.ashSprites[i] = NULL; gWeatherPtr->sprites.s2.ashSprites[i] = NULL;
@@ -394,7 +394,7 @@ static void sub_81503E4(u8 taskId)
case 0: case 0:
if (sCableCar->timer == sCableCar->unk4) if (sCableCar->timer == sCableCar->unk4)
{ {
ChangeWeather(sCableCar->weather); SetNextWeather(sCableCar->weather);
sCableCar->state = 1; sCableCar->state = 1;
} }
break; break;
@@ -798,7 +798,7 @@ static void LoadCableCarSprites(void)
gSprites[spriteId].data[1] = 99; gSprites[spriteId].data[1] = 99;
sCableCar->weather = WEATHER_ASH; sCableCar->weather = WEATHER_ASH;
sCableCar->unk4 = 0x15e; sCableCar->unk4 = 0x15e;
sub_80AB130(WEATHER_SUNNY); SetCurrentAndNextWeatherNoDelay(WEATHER_SUNNY);
break; break;
case 1: case 1:
CopyToBgTilemapBufferRect_ChangePalette(0, sCableCar->mtChimneyTilemap + 0x24, 24, 26, 12, 3, 17); CopyToBgTilemapBufferRect_ChangePalette(0, sCableCar->mtChimneyTilemap + 0x24, 24, 26, 12, 3, 17);
@@ -822,7 +822,7 @@ static void LoadCableCarSprites(void)
gSprites[spriteId].data[1] = 0x41; gSprites[spriteId].data[1] = 0x41;
sCableCar->weather = WEATHER_SUNNY; sCableCar->weather = WEATHER_SUNNY;
sCableCar->unk4 = 0x109; sCableCar->unk4 = 0x109;
sub_80AB130(WEATHER_ASH); SetCurrentAndNextWeatherNoDelay(WEATHER_ASH);
break; break;
} }
for (i = 0; i < 9; i++) for (i = 0; i < 9; i++)
+1 -1
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@@ -574,7 +574,7 @@ static void Task_EggHatchPlayBGM(u8 taskID)
if (gTasks[taskID].data[0] == 0) if (gTasks[taskID].data[0] == 0)
{ {
StopMapMusic(); StopMapMusic();
PlayRainSoundEffect(); PlayRainStoppingSoundEffect();
} }
if (gTasks[taskID].data[0] == 1) if (gTasks[taskID].data[0] == 1)
PlayBGM(MUS_ME_SHINKA); PlayBGM(MUS_ME_SHINKA);
+5 -5
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@@ -503,7 +503,7 @@ void DoWarp(void)
ScriptContext2_Enable(); ScriptContext2_Enable();
TryFadeOutOldMapMusic(); TryFadeOutOldMapMusic();
WarpFadeScreen(); WarpFadeScreen();
PlayRainSoundEffect(); PlayRainStoppingSoundEffect();
PlaySE(SE_KAIDAN); PlaySE(SE_KAIDAN);
gFieldCallback = mapldr_default; gFieldCallback = mapldr_default;
CreateTask(sub_80AFA0C, 10); CreateTask(sub_80AFA0C, 10);
@@ -514,7 +514,7 @@ void DoDiveWarp(void)
ScriptContext2_Enable(); ScriptContext2_Enable();
TryFadeOutOldMapMusic(); TryFadeOutOldMapMusic();
WarpFadeScreen(); WarpFadeScreen();
PlayRainSoundEffect(); PlayRainStoppingSoundEffect();
gFieldCallback = mapldr_default; gFieldCallback = mapldr_default;
CreateTask(sub_80AFA0C, 10); CreateTask(sub_80AFA0C, 10);
} }
@@ -524,7 +524,7 @@ void sub_80AF79C(void)
ScriptContext2_Enable(); ScriptContext2_Enable();
TryFadeOutOldMapMusic(); TryFadeOutOldMapMusic();
FadeScreen(FADE_TO_WHITE, 8); FadeScreen(FADE_TO_WHITE, 8);
PlayRainSoundEffect(); PlayRainStoppingSoundEffect();
gFieldCallback = sub_80AF3B0; gFieldCallback = sub_80AF3B0;
CreateTask(sub_80AFA0C, 10); CreateTask(sub_80AFA0C, 10);
} }
@@ -734,7 +734,7 @@ static void sub_80AFA88(u8 taskId)
case 4: case 4:
TryFadeOutOldMapMusic(); TryFadeOutOldMapMusic();
WarpFadeScreen(); WarpFadeScreen();
PlayRainSoundEffect(); PlayRainStoppingSoundEffect();
task->data[0] = 0; task->data[0] = 0;
task->func = sub_80AFA0C; task->func = sub_80AFA0C;
break; break;
@@ -771,7 +771,7 @@ void sub_80AFC60(void)
ScriptContext2_Enable(); ScriptContext2_Enable();
TryFadeOutOldMapMusic(); TryFadeOutOldMapMusic();
WarpFadeScreen(); WarpFadeScreen();
PlayRainSoundEffect(); PlayRainStoppingSoundEffect();
PlaySE(SE_KAIDAN); PlaySE(SE_KAIDAN);
gFieldCallback = sub_80AF3C8; gFieldCallback = sub_80AF3C8;
CreateTask(task0A_fade_n_map_maybe, 10); CreateTask(task0A_fade_n_map_maybe, 10);
+3 -2
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@@ -54,6 +54,7 @@
#include "constants/moves.h" #include "constants/moves.h"
#include "constants/vars.h" #include "constants/vars.h"
#include "constants/battle_frontier.h" #include "constants/battle_frontier.h"
#include "constants/weather.h"
EWRAM_DATA bool8 gBikeCyclingChallenge = FALSE; EWRAM_DATA bool8 gBikeCyclingChallenge = FALSE;
EWRAM_DATA u8 gBikeCollisions = 0; EWRAM_DATA u8 gBikeCollisions = 0;
@@ -3527,9 +3528,9 @@ bool8 sub_813B3B0(void)
} }
} }
void sub_813B484(void) void Unused_SetWeatherSunny(void)
{ {
sub_80AB104(2); SetCurrentAndNextWeather(WEATHER_SUNNY);
} }
bool32 sub_813B490(void) bool32 sub_813B490(void)
+8 -7
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@@ -186,11 +186,11 @@ void StartWeather(void)
} }
} }
void ChangeWeather(u8 weather) void SetNextWeather(u8 weather)
{ {
if (weather != WEATHER_RAIN_LIGHT && weather != WEATHER_RAIN_MED && weather != WEATHER_RAIN_HEAVY) if (weather != WEATHER_RAIN_LIGHT && weather != WEATHER_RAIN_MED && weather != WEATHER_RAIN_HEAVY)
{ {
PlayRainSoundEffect(); PlayRainStoppingSoundEffect();
} }
if (gWeatherPtr->nextWeather != weather && gWeatherPtr->currWeather == weather) if (gWeatherPtr->nextWeather != weather && gWeatherPtr->currWeather == weather)
@@ -203,18 +203,19 @@ void ChangeWeather(u8 weather)
gWeatherPtr->finishStep = 0; gWeatherPtr->finishStep = 0;
} }
void sub_80AB104(u8 weather) void SetCurrentAndNextWeather(u8 weather)
{ {
PlayRainSoundEffect(); PlayRainStoppingSoundEffect();
gWeatherPtr->currWeather = weather; gWeatherPtr->currWeather = weather;
gWeatherPtr->nextWeather = weather; gWeatherPtr->nextWeather = weather;
} }
void sub_80AB130(u8 weather) void SetCurrentAndNextWeatherNoDelay(u8 weather)
{ {
PlayRainSoundEffect(); PlayRainStoppingSoundEffect();
gWeatherPtr->currWeather = weather; gWeatherPtr->currWeather = weather;
gWeatherPtr->nextWeather = weather; gWeatherPtr->nextWeather = weather;
// Overrides the normal delay during screen fading.
gWeatherPtr->readyForInit = TRUE; gWeatherPtr->readyForInit = TRUE;
} }
@@ -1053,7 +1054,7 @@ void SetRainStrengthFromSoundEffect(u16 soundEffect)
} }
} }
void PlayRainSoundEffect(void) void PlayRainStoppingSoundEffect(void)
{ {
if (IsSpecialSEPlaying()) if (IsSpecialSEPlaying())
{ {
+36 -35
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@@ -16,8 +16,8 @@
void sub_80AC6B4(struct Sprite *); void sub_80AC6B4(struct Sprite *);
// EWRAM // EWRAM
EWRAM_DATA static u8 gUnknown_02038BC4 = 0; EWRAM_DATA static u8 gCurrentAlternatingWeather = 0;
EWRAM_DATA static u16 gUnknown_02038BC6 = 0; EWRAM_DATA static u16 gUnusedWeatherRelated = 0;
// CONST // CONST
const u16 gUnknown_0854C290[] = INCBIN_U16("graphics/weather/1.gbapal"); const u16 gUnknown_0854C290[] = INCBIN_U16("graphics/weather/1.gbapal");
@@ -2286,13 +2286,14 @@ void unc_0807DAB4(struct Sprite *sprite)
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
static void sub_80AEC94(u32 a0, u32 a1) // Unused function.
static void UnusedSetCurrentAlternatingWeather(u32 a0, u32 a1)
{ {
gUnknown_02038BC4 = a0; gCurrentAlternatingWeather = a0;
gUnknown_02038BC6 = a1; gUnusedWeatherRelated = a1;
} }
static void sub_80AECA8(u8 taskId) static void Task_DoAlternatingWeather(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
@@ -2301,8 +2302,8 @@ static void sub_80AECA8(u8 taskId)
case 0: case 0:
if (data[15]-- <= 0) if (data[15]-- <= 0)
{ {
ChangeWeather(data[1]); SetNextWeather(data[1]);
gUnknown_02038BC4 = data[1]; gCurrentAlternatingWeather = data[1];
data[15] = 600; data[15] = 600;
data[0]++; data[0]++;
} }
@@ -2310,8 +2311,8 @@ static void sub_80AECA8(u8 taskId)
case 1: case 1:
if (data[15]-- <= 0) if (data[15]-- <= 0)
{ {
ChangeWeather(data[2]); SetNextWeather(data[2]);
gUnknown_02038BC4 = data[2]; gCurrentAlternatingWeather = data[2];
data[15] = 600; data[15] = 600;
data[0] = 0; data[0] = 0;
} }
@@ -2319,25 +2320,25 @@ static void sub_80AECA8(u8 taskId)
} }
} }
static void sub_80AED28(void) static void CreateAlternatingWeatherTask(void)
{ {
u8 taskId = CreateTask(sub_80AECA8, 0); u8 taskId = CreateTask(Task_DoAlternatingWeather, 0);
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
data[15] = 600; data[15] = 600;
if (gUnknown_02038BC4 == WEATHER_RAIN_HEAVY) if (gCurrentAlternatingWeather == WEATHER_RAIN_HEAVY)
{ {
data[1] = WEATHER_DROUGHT; data[1] = WEATHER_DROUGHT;
data[2] = WEATHER_RAIN_HEAVY; data[2] = WEATHER_RAIN_HEAVY;
} }
else if (gUnknown_02038BC4 == WEATHER_DROUGHT) else if (gCurrentAlternatingWeather == WEATHER_DROUGHT)
{ {
data[1] = WEATHER_RAIN_HEAVY; data[1] = WEATHER_RAIN_HEAVY;
data[2] = WEATHER_DROUGHT; data[2] = WEATHER_DROUGHT;
} }
else else
{ {
gUnknown_02038BC4 = WEATHER_RAIN_HEAVY; gCurrentAlternatingWeather = WEATHER_RAIN_HEAVY;
data[1] = WEATHER_DROUGHT; data[1] = WEATHER_DROUGHT;
data[2] = WEATHER_RAIN_HEAVY; data[2] = WEATHER_RAIN_HEAVY;
} }
@@ -2368,51 +2369,51 @@ void SetSav1WeatherFromCurrMapHeader(void)
void SetWeather(u32 weather) void SetWeather(u32 weather)
{ {
SetSav1Weather(weather); SetSav1Weather(weather);
ChangeWeather(GetSav1Weather()); SetNextWeather(GetSav1Weather());
} }
void SetWeather_Unused(u32 weather) void SetWeather_Unused(u32 weather)
{ {
SetSav1Weather(weather); SetSav1Weather(weather);
sub_80AB104(GetSav1Weather()); SetCurrentAndNextWeather(GetSav1Weather());
} }
void DoCurrentWeather(void) void DoCurrentWeather(void)
{ {
u8 weather = GetSav1Weather(); u8 weather = GetSav1Weather();
if (weather == WEATHER_15) if (weather == WEATHER_ALTERNATING)
{ {
if (!FuncIsActiveTask(sub_80AECA8)) if (!FuncIsActiveTask(Task_DoAlternatingWeather))
sub_80AED28(); CreateAlternatingWeatherTask();
weather = gUnknown_02038BC4; weather = gCurrentAlternatingWeather;
} }
else else
{ {
if (FuncIsActiveTask(sub_80AECA8)) if (FuncIsActiveTask(Task_DoAlternatingWeather))
DestroyTask(FindTaskIdByFunc(sub_80AECA8)); DestroyTask(FindTaskIdByFunc(Task_DoAlternatingWeather));
gUnknown_02038BC4 = WEATHER_RAIN_HEAVY; gCurrentAlternatingWeather = WEATHER_RAIN_HEAVY;
} }
ChangeWeather(weather); SetNextWeather(weather);
} }
void sub_80AEE84(void) void DoPausedWeather(void)
{ {
u8 weather = GetSav1Weather(); u8 weather = GetSav1Weather();
if (weather == WEATHER_15) if (weather == WEATHER_ALTERNATING)
{ {
if (!FuncIsActiveTask(sub_80AECA8)) if (!FuncIsActiveTask(Task_DoAlternatingWeather))
sub_80AED28(); CreateAlternatingWeatherTask();
weather = gUnknown_02038BC4; weather = gCurrentAlternatingWeather;
} }
else else
{ {
if (FuncIsActiveTask(sub_80AECA8)) if (FuncIsActiveTask(Task_DoAlternatingWeather))
DestroyTask(FindTaskIdByFunc(sub_80AECA8)); DestroyTask(FindTaskIdByFunc(Task_DoAlternatingWeather));
gUnknown_02038BC4 = WEATHER_RAIN_HEAVY; gCurrentAlternatingWeather = WEATHER_RAIN_HEAVY;
} }
sub_80AB104(weather); SetCurrentAndNextWeather(weather);
} }
static const u8 sWeatherCycleRoute119[] = static const u8 sWeatherCycleRoute119[] =
@@ -2449,7 +2450,7 @@ static u8 TranslateWeatherNum(u8 weather)
case WEATHER_DROUGHT: return WEATHER_DROUGHT; case WEATHER_DROUGHT: return WEATHER_DROUGHT;
case WEATHER_RAIN_HEAVY: return WEATHER_RAIN_HEAVY; case WEATHER_RAIN_HEAVY: return WEATHER_RAIN_HEAVY;
case WEATHER_BUBBLES: return WEATHER_BUBBLES; case WEATHER_BUBBLES: return WEATHER_BUBBLES;
case WEATHER_15: return WEATHER_15; case WEATHER_ALTERNATING: return WEATHER_ALTERNATING;
case WEATHER_ROUTE119_CYCLE: return sWeatherCycleRoute119[gSaveBlock1Ptr->weatherCycleStage]; case WEATHER_ROUTE119_CYCLE: return sWeatherCycleRoute119[gSaveBlock1Ptr->weatherCycleStage];
case WEATHER_ROUTE123_CYCLE: return sWeatherCycleRoute123[gSaveBlock1Ptr->weatherCycleStage]; case WEATHER_ROUTE123_CYCLE: return sWeatherCycleRoute123[gSaveBlock1Ptr->weatherCycleStage];
default: return WEATHER_NONE; default: return WEATHER_NONE;
+1 -1
View File
@@ -2123,7 +2123,7 @@ static void sub_8086988(u32 a1)
FieldEffectActiveListClear(); FieldEffectActiveListClear();
StartWeather(); StartWeather();
sub_80AEE84(); DoPausedWeather();
if (!a1) if (!a1)
SetUpFieldTasks(); SetUpFieldTasks();
mapheader_run_script_with_tag_x5(); mapheader_run_script_with_tag_x5();
+9 -9
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@@ -91,7 +91,7 @@ extern void sub_80AF688(void);
extern void var_800D_set_xB(void); extern void var_800D_set_xB(void);
extern void sub_808B864(void); extern void sub_808B864(void);
extern void CB2_Pokedex(void); extern void CB2_Pokedex(void);
extern void PlayRainSoundEffect(void); extern void PlayRainStoppingSoundEffect(void);
extern void CB2_PokeNav(void); extern void CB2_PokeNav(void);
extern void ScriptUnfreezeEventObjects(void); extern void ScriptUnfreezeEventObjects(void);
extern void save_serialize_map(void); extern void save_serialize_map(void);
@@ -608,7 +608,7 @@ static bool8 StartMenuPokedexCallback(void)
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
IncrementGameStat(GAME_STAT_CHECKED_POKEDEX); IncrementGameStat(GAME_STAT_CHECKED_POKEDEX);
PlayRainSoundEffect(); PlayRainStoppingSoundEffect();
RemoveExtraStartMenuWindows(); RemoveExtraStartMenuWindows();
CleanupOverworldWindowsAndTilemaps(); CleanupOverworldWindowsAndTilemaps();
SetMainCallback2(CB2_Pokedex); SetMainCallback2(CB2_Pokedex);
@@ -623,7 +623,7 @@ static bool8 StartMenuPokemonCallback(void)
{ {
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
PlayRainSoundEffect(); PlayRainStoppingSoundEffect();
RemoveExtraStartMenuWindows(); RemoveExtraStartMenuWindows();
CleanupOverworldWindowsAndTilemaps(); CleanupOverworldWindowsAndTilemaps();
SetMainCallback2(CB2_PartyMenuFromStartMenu); // Display party menu SetMainCallback2(CB2_PartyMenuFromStartMenu); // Display party menu
@@ -638,7 +638,7 @@ static bool8 StartMenuBagCallback(void)
{ {
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
PlayRainSoundEffect(); PlayRainStoppingSoundEffect();
RemoveExtraStartMenuWindows(); RemoveExtraStartMenuWindows();
CleanupOverworldWindowsAndTilemaps(); CleanupOverworldWindowsAndTilemaps();
SetMainCallback2(CB2_BagMenuFromStartMenu); // Display bag menu SetMainCallback2(CB2_BagMenuFromStartMenu); // Display bag menu
@@ -653,7 +653,7 @@ static bool8 StartMenuPokeNavCallback(void)
{ {
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
PlayRainSoundEffect(); PlayRainStoppingSoundEffect();
RemoveExtraStartMenuWindows(); RemoveExtraStartMenuWindows();
CleanupOverworldWindowsAndTilemaps(); CleanupOverworldWindowsAndTilemaps();
SetMainCallback2(CB2_PokeNav); // Display PokeNav SetMainCallback2(CB2_PokeNav); // Display PokeNav
@@ -668,7 +668,7 @@ static bool8 StartMenuPlayerNameCallback(void)
{ {
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
PlayRainSoundEffect(); PlayRainStoppingSoundEffect();
RemoveExtraStartMenuWindows(); RemoveExtraStartMenuWindows();
CleanupOverworldWindowsAndTilemaps(); CleanupOverworldWindowsAndTilemaps();
@@ -699,7 +699,7 @@ static bool8 StartMenuOptionCallback(void)
{ {
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
PlayRainSoundEffect(); PlayRainStoppingSoundEffect();
RemoveExtraStartMenuWindows(); RemoveExtraStartMenuWindows();
CleanupOverworldWindowsAndTilemaps(); CleanupOverworldWindowsAndTilemaps();
SetMainCallback2(CB2_InitOptionMenu); // Display option menu SetMainCallback2(CB2_InitOptionMenu); // Display option menu
@@ -732,7 +732,7 @@ static bool8 StartMenuLinkModePlayerNameCallback(void)
{ {
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
PlayRainSoundEffect(); PlayRainStoppingSoundEffect();
CleanupOverworldWindowsAndTilemaps(); CleanupOverworldWindowsAndTilemaps();
ShowTrainerCardInLink(gUnknown_03005DB4, CB2_ReturnToFieldWithOpenMenu); ShowTrainerCardInLink(gUnknown_03005DB4, CB2_ReturnToFieldWithOpenMenu);
@@ -761,7 +761,7 @@ static bool8 StartMenuBattlePyramidBagCallback(void)
{ {
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
PlayRainSoundEffect(); PlayRainStoppingSoundEffect();
RemoveExtraStartMenuWindows(); RemoveExtraStartMenuWindows();
CleanupOverworldWindowsAndTilemaps(); CleanupOverworldWindowsAndTilemaps();
SetMainCallback2(CB2_PyramidBagMenuFromStartMenu); SetMainCallback2(CB2_PyramidBagMenuFromStartMenu);