Decompile most of battle_anim_effects_3.c
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@@ -3,6 +3,7 @@
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// DMA control value to transfer a single 16-bit value at HBlank
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#define SCANLINE_EFFECT_DMACNT_16BIT (((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_INC | DMA_16BIT | DMA_DEST_RELOAD) << 16) | 1)
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#define SCANLINE_EFFECT_DMACNT_32BIT (((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_INC | DMA_32BIT | DMA_DEST_RELOAD) << 16) | 1)
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#define SCANLINE_EFFECT_REG_BG0HOFS (REG_ADDR_BG0HOFS - REG_ADDR_BG0HOFS)
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#define SCANLINE_EFFECT_REG_BG0VOFS (REG_ADDR_BG0VOFS - REG_ADDR_BG0HOFS)
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