Missed some fill values
Must have forgotten to check FillWindowPixelRect.
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@@ -2152,7 +2152,7 @@ static void CreateCaughtBall(u16 a, u8 x, u8 y, u16 unused)
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if (a)
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BlitBitmapToWindow(0, gUnknown_0855D2BE, x * 8, y * 8, 8, 16);
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else
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FillWindowPixelRect(0, 0, x * 8, y * 8, 8, 16);
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FillWindowPixelRect(0, PALETTE_NUM_TO_FILL_VALUE(0), x * 8, y * 8, 8, 16);
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}
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static u8 CreateMonName(u16 num, u8 left, u8 top)
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@@ -2170,7 +2170,7 @@ static u8 CreateMonName(u16 num, u8 left, u8 top)
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void sub_80BD28C(u8 x, u8 y, u16 unused)
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{
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FillWindowPixelRect(0, 0, x * 8, y * 8, 0x60, 16);
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FillWindowPixelRect(0, PALETTE_NUM_TO_FILL_VALUE(0), x * 8, y * 8, 0x60, 16);
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}
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static void CreateInitialPokemonSprites(u16 selectedMon, u16 b)
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@@ -4784,7 +4784,7 @@ void sub_80C1270(const u8 *str, u32 left, u32 top)
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void sub_80C12B0(u32 x, u32 y, u32 width, u32 height)
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{
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FillWindowPixelRect(0, 0, x, y, width, height);
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FillWindowPixelRect(0, PALETTE_NUM_TO_FILL_VALUE(0), x, y, width, height);
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}
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void sub_80C12E0(u8 taskId)
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