Renamed constant,
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@@ -316,7 +316,7 @@ static void HandleInputChooseAction(void)
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if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM)
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{
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// Add item to bag if it is a ball
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if (itemId <= END_BALLS)
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if (itemId <= LAST_BALL)
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AddBagItem(itemId, 1);
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else
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return;
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