Renamed constant,
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@@ -5547,7 +5547,7 @@ static void HandleAction_UseItem(void)
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ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
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gLastUsedItem = gBattleBufferB[gBattlerAttacker][1] | (gBattleBufferB[gBattlerAttacker][2] << 8);
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if (gLastUsedItem <= END_BALLS) // is ball
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if (gLastUsedItem <= LAST_BALL) // is ball
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{
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gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem];
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}
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