start decompiling wild encounter

This commit is contained in:
DizzyEggg
2017-11-16 20:38:10 +01:00
parent a98c6bf210
commit b37d8c0821
11 changed files with 574 additions and 1299 deletions
+39
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#ifndef GUARD_WILD_ENCOUNTER_H
#define GUARD_WILD_ENCOUNTER_H
struct WildPokemon
{
u8 minLevel;
u8 maxLevel;
u16 species;
};
struct WildPokemonInfo
{
u8 encounterRate;
const struct WildPokemon *wildPokemon;
};
struct WildPokemonHeader
{
u8 mapGroup;
u8 mapNum;
const struct WildPokemonInfo *landMonsInfo;
const struct WildPokemonInfo *waterMonsInfo;
const struct WildPokemonInfo *rockSmashMonsInfo;
const struct WildPokemonInfo *fishingMonsInfo;
};
extern const struct WildPokemonHeader gWildMonHeaders[];
void DisableWildEncounters(bool8 disabled);
bool8 StandardWildEncounter(u16 a, u16 b);
void ScrSpecial_RockSmashWildEncounter(void);
bool8 SweetScentWildEncounter(void);
bool8 DoesCurrentMapHaveFishingMons(void);
void FishingWildEncounter(u8 rod);
u16 GetLocalWildMon(bool8 *isWaterMon);
u16 GetLocalWaterMon(void);
bool8 UpdateRepelCounter(void);
#endif // GUARD_WILD_ENCOUNTER_H