Document field player functions
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@@ -523,7 +523,7 @@ static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct O
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if (ObjectEventIsMovementOverridden(playerObj) && !ObjectEventClearHeldMovementIfFinished(playerObj))
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return FALSE;
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sub_808BCE8();
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CancelPlayerForcedMovement();
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ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection)));
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task->tFuncId++; // TRSEE_PLAYER_FACE_WAIT
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return FALSE;
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