Sync wireless improvements

This commit is contained in:
GriffinR
2022-11-09 14:29:57 -05:00
parent 9e24fe6ec8
commit b3e75138da
24 changed files with 391 additions and 347 deletions
+3 -8
View File
@@ -340,15 +340,10 @@ static void AnimateUnionRoomPlayer(u32 leaderId, struct UnionRoomObject * object
}
break;
case 1:
if (object->schedAnim == UNION_ROOM_SPAWN_OUT)
{
object->state = 3;
object->animState = 0;
}
else
{
if (object->schedAnim != UNION_ROOM_SPAWN_OUT)
break;
}
object->state = 3;
object->animState = 0;
// fallthrough
case 3:
if (AnimateUnionRoomPlayerDespawn(&object->animState, leaderId, object) == 1)