Sync wireless improvements
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@@ -340,15 +340,10 @@ static void AnimateUnionRoomPlayer(u32 leaderId, struct UnionRoomObject * object
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}
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break;
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case 1:
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if (object->schedAnim == UNION_ROOM_SPAWN_OUT)
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{
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object->state = 3;
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object->animState = 0;
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}
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else
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{
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if (object->schedAnim != UNION_ROOM_SPAWN_OUT)
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break;
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}
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object->state = 3;
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object->animState = 0;
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// fallthrough
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case 3:
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if (AnimateUnionRoomPlayerDespawn(&object->animState, leaderId, object) == 1)
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