Continue documenting roulette

This commit is contained in:
GriffinR
2020-07-31 14:55:42 -04:00
parent 22b5b6b074
commit b40cee540e
7 changed files with 389 additions and 597 deletions

View File

@@ -41,8 +41,8 @@ void MarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
void UnloadUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
void UnmarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
void UpdatePulseBlend(struct PulseBlend *);
void ClearGridSelectionRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height);
void SetGridSelectionRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height);
void ClearTilemapRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height);
void SetTilemapRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height);
void task_tutorial_controls_fadein(struct UnkStruct0 *r0);
void sub_8151678(struct UnkStruct0 *r0);
u8 sub_815168C(struct UnkStruct0 *r0, u8 r1, const struct UnkStruct1 *r2);